#include <MCCoordTypes.h>
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| WorldCube (void) |
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| WorldCube (const WorldCube &c) |
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| WorldCube (WorldCoord top, WorldCoord bottom, WorldCoord right, WorldCoord left, WorldCoord front, WorldCoord back) |
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GS_API | WorldCube (const WorldPt3 &a, const WorldPt3 &b) |
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| WorldCube (const _WorldCube &c) |
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WorldPt3 | High (void) const |
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WorldPt3 | Low (void) const |
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WorldCoord | MinX () const |
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WorldCoord | MinY () const |
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WorldCoord | MinZ () const |
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WorldCoord | MaxX () const |
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WorldCoord | MaxY () const |
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WorldCoord | MaxZ () const |
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WorldCoord | Left () const |
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WorldCoord | Bottom () const |
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WorldCoord | Back () const |
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WorldCoord | Right () const |
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WorldCoord | Top () const |
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WorldCoord | Front () const |
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void GS_API | ByteSwap () |
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void | Clear () |
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Boolean | IsAProperlyDefinedEmptyCube () const |
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void | MakeEmpty (EEmptyKind kind=eStandardValue) |
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void | Set (WorldCoord top, WorldCoord bottom, WorldCoord right, WorldCoord left, WorldCoord front, WorldCoord back) |
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void | SetYyXxZz (WorldCoord top, WorldCoord bottom, WorldCoord right, WorldCoord left, WorldCoord front, WorldCoord back) |
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void | SetYyXxZzWithoutValidating (WorldCoord top, WorldCoord bottom, WorldCoord right, WorldCoord left, WorldCoord front, WorldCoord back) |
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void GS_API | Set (const WorldPt3 &a, const WorldPt3 &b) |
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void | SetToUnitCube () |
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void | SetToPoint (const WorldPt3 &inP) |
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void | SetToPoint (const WorldCoord &x, const WorldCoord &y, const WorldCoord &z) |
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void | SetHighLow (WorldPt3 high, WorldPt3 low) |
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WorldCube & | operator= (const WorldCube &c) |
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Boolean | operator== (const WorldCube &c) const |
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Boolean | operator!= (const WorldCube &c) const |
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WorldCube & | operator*= (double s) |
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WorldCube & | operator/= (double s) |
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WorldCube | operator* (double s) const |
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WorldCube | operator/ (double s) const |
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void | Offset (const WorldPt3 &p) |
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WorldCube | GetOffset (const Vector &p) const |
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void | UniteOffset (const Vector &p) |
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void | Inset (WorldCoord dx, WorldCoord dy, WorldCoord dz) |
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void | Unite (const WorldPt3 &p) |
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void | Unite (const WorldCube &c) |
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void | Unite (const WorldRect &r, const WorldCoord z) |
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void | Unite (const WorldCoord &x, const WorldCoord &y, const WorldCoord &z) |
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Boolean | Intersects (const WorldCube &c) const |
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void | IntersectWith (const WorldCube &c) |
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WorldCube | IntersectionWith (const WorldCube &c) const |
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WorldCube GS_API | Union (const WorldCube &c) const |
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Boolean | IsEmpty (EAssertStatus as=eDontAssert) const |
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Boolean | IsZero (void) const |
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WorldPt3 | Center (void) const |
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WorldCoord | CenterX (void) const |
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WorldCoord | CenterY (void) const |
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WorldCoord | CenterZ (void) const |
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Boolean | ContainsPoint (const WorldPt3 &p) const |
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Boolean | ContainsCube (const WorldCube &c) const |
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WorldCoord | Height (void) const |
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WorldCoord | Width (void) const |
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WorldCoord | Depth (void) const |
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WorldPt3 | Pointxyz () const |
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WorldPt3 | PointxyZ () const |
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WorldPt3 | PointxYz () const |
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WorldPt3 | PointxYZ () const |
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WorldPt3 | PointXyz () const |
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WorldPt3 | PointXyZ () const |
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WorldPt3 | PointXYz () const |
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WorldPt3 | PointXYZ () const |
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WorldRect | FrontWorldRect (void) const |
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WorldCoord | MinX () const |
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WorldCoord | MinY () const |
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WorldCoord | MinZ () const |
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WorldCoord | MaxX () const |
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WorldCoord | MaxY () const |
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WorldCoord | MaxZ () const |
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void GS_API | ByteSwap () |
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◆ WorldCube() [1/5]
VectorworksMVR::WorldCube::WorldCube |
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void |
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inline |
◆ WorldCube() [2/5]
VectorworksMVR::WorldCube::WorldCube |
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const WorldCube & |
c | ) |
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inline |
◆ WorldCube() [3/5]
◆ WorldCube() [4/5]
◆ WorldCube() [5/5]
VectorworksMVR::WorldCube::WorldCube |
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const _WorldCube & |
c | ) |
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◆ Back()
WorldCoord VectorworksMVR::WorldCube::Back |
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const |
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◆ Bottom()
WorldCoord VectorworksMVR::WorldCube::Bottom |
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const |
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◆ ByteSwap()
void GS_API VectorworksMVR::WorldCube::ByteSwap |
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◆ Center()
WorldPt3 VectorworksMVR::WorldCube::Center |
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void |
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const |
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◆ CenterX()
WorldCoord VectorworksMVR::WorldCube::CenterX |
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void |
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const |
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◆ CenterY()
WorldCoord VectorworksMVR::WorldCube::CenterY |
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void |
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const |
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◆ CenterZ()
WorldCoord VectorworksMVR::WorldCube::CenterZ |
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void |
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const |
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◆ Clear()
void VectorworksMVR::WorldCube::Clear |
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◆ ContainsCube()
◆ ContainsPoint()
Boolean VectorworksMVR::WorldCube::ContainsPoint |
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const WorldPt3 & |
p | ) |
const |
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◆ Depth()
WorldCoord VectorworksMVR::WorldCube::Depth |
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void |
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const |
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◆ Front()
WorldCoord VectorworksMVR::WorldCube::Front |
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const |
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◆ FrontWorldRect()
WorldRect VectorworksMVR::WorldCube::FrontWorldRect |
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void |
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const |
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◆ GetOffset()
◆ Height()
WorldCoord VectorworksMVR::WorldCube::Height |
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void |
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const |
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◆ High()
WorldPt3 VectorworksMVR::WorldCube::High |
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void |
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const |
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inline |
◆ Inset()
◆ IntersectionWith()
◆ Intersects()
◆ IntersectWith()
void VectorworksMVR::WorldCube::IntersectWith |
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const WorldCube & |
c | ) |
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◆ IsAProperlyDefinedEmptyCube()
Boolean VectorworksMVR::WorldCube::IsAProperlyDefinedEmptyCube |
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const |
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◆ IsEmpty()
◆ IsZero()
Boolean VectorworksMVR::WorldCube::IsZero |
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void |
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const |
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◆ Left()
WorldCoord VectorworksMVR::WorldCube::Left |
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const |
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◆ Low()
WorldPt3 VectorworksMVR::WorldCube::Low |
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void |
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const |
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◆ MakeEmpty()
◆ MaxX()
WorldCoord VectorworksMVR::WorldCube::MaxX |
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const |
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◆ MaxY()
WorldCoord VectorworksMVR::WorldCube::MaxY |
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const |
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◆ MaxZ()
WorldCoord VectorworksMVR::WorldCube::MaxZ |
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const |
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◆ MinX()
WorldCoord VectorworksMVR::WorldCube::MinX |
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const |
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◆ MinY()
WorldCoord VectorworksMVR::WorldCube::MinY |
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const |
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◆ MinZ()
WorldCoord VectorworksMVR::WorldCube::MinZ |
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const |
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◆ Offset()
void VectorworksMVR::WorldCube::Offset |
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const WorldPt3 & |
p | ) |
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◆ operator!=()
◆ operator*()
WorldCube VectorworksMVR::WorldCube::operator* |
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double |
s | ) |
const |
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◆ operator*=()
WorldCube & VectorworksMVR::WorldCube::operator*= |
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double |
s | ) |
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◆ operator/()
WorldCube VectorworksMVR::WorldCube::operator/ |
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double |
s | ) |
const |
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◆ operator/=()
WorldCube & VectorworksMVR::WorldCube::operator/= |
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double |
s | ) |
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◆ operator=()
◆ operator==()
◆ Pointxyz()
WorldPt3 VectorworksMVR::WorldCube::Pointxyz |
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const |
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◆ PointxyZ()
WorldPt3 VectorworksMVR::WorldCube::PointxyZ |
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const |
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◆ PointxYz()
WorldPt3 VectorworksMVR::WorldCube::PointxYz |
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const |
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◆ PointxYZ()
WorldPt3 VectorworksMVR::WorldCube::PointxYZ |
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const |
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◆ PointXyz()
WorldPt3 VectorworksMVR::WorldCube::PointXyz |
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const |
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◆ PointXyZ()
WorldPt3 VectorworksMVR::WorldCube::PointXyZ |
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const |
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◆ PointXYz()
WorldPt3 VectorworksMVR::WorldCube::PointXYz |
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const |
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◆ PointXYZ()
WorldPt3 VectorworksMVR::WorldCube::PointXYZ |
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const |
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◆ Right()
WorldCoord VectorworksMVR::WorldCube::Right |
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const |
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◆ Set() [1/2]
◆ Set() [2/2]
◆ SetHighLow()
◆ SetToPoint() [1/2]
◆ SetToPoint() [2/2]
void VectorworksMVR::WorldCube::SetToPoint |
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const WorldPt3 & |
inP | ) |
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◆ SetToUnitCube()
void VectorworksMVR::WorldCube::SetToUnitCube |
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◆ SetYyXxZz()
◆ SetYyXxZzWithoutValidating()
◆ Top()
WorldCoord VectorworksMVR::WorldCube::Top |
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const |
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◆ Union()
◆ Unite() [1/4]
◆ Unite() [2/4]
void VectorworksMVR::WorldCube::Unite |
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const WorldCube & |
c | ) |
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◆ Unite() [3/4]
void VectorworksMVR::WorldCube::Unite |
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const WorldPt3 & |
p | ) |
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◆ Unite() [4/4]
◆ UniteOffset()
void VectorworksMVR::WorldCube::UniteOffset |
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const Vector & |
p | ) |
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inline |
◆ Width()
WorldCoord VectorworksMVR::WorldCube::Width |
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void |
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const |
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inline |
The documentation for this class was generated from the following file: