#include <MCCoordTypes.h>
◆ WorldRectVerts() [1/2]
VectorworksMVR::WorldRectVerts::WorldRectVerts |
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inline |
◆ WorldRectVerts() [2/2]
VectorworksMVR::WorldRectVerts::WorldRectVerts |
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const WorldRect & |
inR | ) |
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inline |
◆ Center()
WorldPt VectorworksMVR::WorldRectVerts::Center |
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const |
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inline |
◆ CenterBottom()
WorldPt VectorworksMVR::WorldRectVerts::CenterBottom |
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const |
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inline |
◆ CenterLeft()
WorldPt VectorworksMVR::WorldRectVerts::CenterLeft |
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const |
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inline |
◆ CenterRight()
WorldPt VectorworksMVR::WorldRectVerts::CenterRight |
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const |
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inline |
◆ CenterTop()
WorldPt VectorworksMVR::WorldRectVerts::CenterTop |
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const |
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inline |
◆ ClockwiseFromTopLeft() [1/2]
WorldPt & VectorworksMVR::WorldRectVerts::ClockwiseFromTopLeft |
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size_t |
i | ) |
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inline |
◆ ClockwiseFromTopLeft() [2/2]
const WorldPt & VectorworksMVR::WorldRectVerts::ClockwiseFromTopLeft |
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size_t |
i | ) |
const |
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inline |
◆ GetBoundingBox()
void GS_API VectorworksMVR::WorldRectVerts::GetBoundingBox |
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WorldRect & |
wr | ) |
const |
◆ Height()
WorldCoord VectorworksMVR::WorldRectVerts::Height |
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const |
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inline |
◆ InverseTransform()
◆ IsAPoint()
bool VectorworksMVR::WorldRectVerts::IsAPoint |
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const |
◆ IsEmpty()
bool VectorworksMVR::WorldRectVerts::IsEmpty |
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const |
◆ IsFlipped()
bool VectorworksMVR::WorldRectVerts::IsFlipped |
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const |
◆ MakeEmpty()
void VectorworksMVR::WorldRectVerts::MakeEmpty |
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◆ Offset()
void VectorworksMVR::WorldRectVerts::Offset |
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const WorldPt & |
inwpt | ) |
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◆ operator*=()
WorldRectVerts & VectorworksMVR::WorldRectVerts::operator*= |
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double |
scale | ) |
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◆ operator=()
◆ operator[]() [1/2]
WorldPt & VectorworksMVR::WorldRectVerts::operator[] |
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ptrdiff_t |
i | ) |
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inline |
◆ operator[]() [2/2]
const WorldPt & VectorworksMVR::WorldRectVerts::operator[] |
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ptrdiff_t |
i | ) |
const |
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inline |
◆ Outset()
◆ Set()
◆ SetRotatedRect()
◆ Transform()
◆ Union()
◆ Unite()
void VectorworksMVR::WorldRectVerts::Unite |
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const WorldRectVerts |
cwrv | ) |
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◆ Width()
WorldCoord VectorworksMVR::WorldRectVerts::Width |
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const |
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inline |
◆ bottomLeft
WorldPt VectorworksMVR::WorldRectVerts::bottomLeft |
◆ bottomRight
WorldPt VectorworksMVR::WorldRectVerts::bottomRight |
◆ topLeft
WorldPt VectorworksMVR::WorldRectVerts::topLeft |
◆ topRight
WorldPt VectorworksMVR::WorldRectVerts::topRight |
The documentation for this class was generated from the following file: