bottomLeft | VectorworksMVR::WorldRectVerts | |
bottomRight | VectorworksMVR::WorldRectVerts | |
Center() const | VectorworksMVR::WorldRectVerts | inline |
CenterBottom() const | VectorworksMVR::WorldRectVerts | inline |
CenterLeft() const | VectorworksMVR::WorldRectVerts | inline |
CenterRight() const | VectorworksMVR::WorldRectVerts | inline |
CenterTop() const | VectorworksMVR::WorldRectVerts | inline |
ClockwiseFromTopLeft(size_t i) | VectorworksMVR::WorldRectVerts | inline |
ClockwiseFromTopLeft(size_t i) const | VectorworksMVR::WorldRectVerts | inline |
GetBoundingBox(WorldRect &wr) const | VectorworksMVR::WorldRectVerts | |
Height() const | VectorworksMVR::WorldRectVerts | inline |
InverseTransform(const TransformMatrix &mat) | VectorworksMVR::WorldRectVerts | |
IsAPoint() const | VectorworksMVR::WorldRectVerts | |
IsEmpty() const | VectorworksMVR::WorldRectVerts | |
IsFlipped() const | VectorworksMVR::WorldRectVerts | |
MakeEmpty() | VectorworksMVR::WorldRectVerts | |
Offset(const WorldPt &inwpt) | VectorworksMVR::WorldRectVerts | |
operator*=(double scale) | VectorworksMVR::WorldRectVerts | |
operator=(const WorldRectVerts &cv) | VectorworksMVR::WorldRectVerts | inline |
operator[](ptrdiff_t i) | VectorworksMVR::WorldRectVerts | inline |
operator[](ptrdiff_t i) const | VectorworksMVR::WorldRectVerts | inline |
Outset(WorldCoord dI, WorldCoord dJ) | VectorworksMVR::WorldRectVerts | |
Set(const WorldRect &inR) | VectorworksMVR::WorldRectVerts | |
SetRotatedRect(const WorldPt &pt1, const WorldPt &pt2, const TransformMatrix &mat) | VectorworksMVR::WorldRectVerts | |
topLeft | VectorworksMVR::WorldRectVerts | |
topRight | VectorworksMVR::WorldRectVerts | |
Transform(const TransformMatrix &mat) | VectorworksMVR::WorldRectVerts | |
Union(const WorldRectVerts cwrv) const | VectorworksMVR::WorldRectVerts | |
Unite(const WorldRectVerts cwrv) | VectorworksMVR::WorldRectVerts | |
Width() const | VectorworksMVR::WorldRectVerts | inline |
WorldRectVerts() | VectorworksMVR::WorldRectVerts | inline |
WorldRectVerts(const WorldRect &inR) | VectorworksMVR::WorldRectVerts | inline |