#include <MCCoordTypes.h>
◆ TransformMatrix() [1/2]
VectorworksMVR::TransformMatrix::TransformMatrix |
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◆ TransformMatrix() [2/2]
◆ ByteSwap()
void GS_API VectorworksMVR::TransformMatrix::ByteSwap |
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◆ C0()
◆ C1()
◆ C2()
◆ Compare()
◆ GetOffset2D()
WorldPt VectorworksMVR::TransformMatrix::GetOffset2D |
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const |
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◆ HasNoRotation()
bool GS_API VectorworksMVR::TransformMatrix::HasNoRotation |
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const |
◆ Is2DOrHybrid()
bool VectorworksMVR::TransformMatrix::Is2DOrHybrid |
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const |
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◆ IsExactlyEqualTo()
bool VectorworksMVR::TransformMatrix::IsExactlyEqualTo |
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const TransformMatrix & |
m | ) |
const |
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◆ IsIdentity()
bool GS_API VectorworksMVR::TransformMatrix::IsIdentity |
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const |
◆ IsNearly2DOrHybrid()
bool VectorworksMVR::TransformMatrix::IsNearly2DOrHybrid |
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const |
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◆ IsOrthogonal()
bool GS_API VectorworksMVR::TransformMatrix::IsOrthogonal |
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const |
◆ operator=()
◆ P()
WorldPt3 & VectorworksMVR::TransformMatrix::P |
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◆ R0()
◆ R1()
◆ R2()
◆ SetOffset2D()
void VectorworksMVR::TransformMatrix::SetOffset2D |
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const WorldPt & |
inwpt | ) |
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◆ SetRow0()
void VectorworksMVR::TransformMatrix::SetRow0 |
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const NormalVector & |
vec | ) |
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◆ SetRow1()
void VectorworksMVR::TransformMatrix::SetRow1 |
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const NormalVector & |
vec | ) |
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◆ SetRow2()
void VectorworksMVR::TransformMatrix::SetRow2 |
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const NormalVector & |
vec | ) |
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◆ SetToIdentity()
void GS_API VectorworksMVR::TransformMatrix::SetToIdentity |
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The documentation for this class was generated from the following file: