AdjustLTRB(WorldCoord l, WorldCoord t, WorldCoord r, WorldCoord b) | VectorworksMVR::WorldRect | inline |
BotLeft(void) const | VectorworksMVR::WorldRect | inline |
BotRight(void) const | VectorworksMVR::WorldRect | inline |
bottom | VectorworksMVR::_WorldRect | |
Bottom() const | VectorworksMVR::WorldRect | inline |
ByteSwap() | VectorworksMVR::WorldRect | |
Center(void) const | VectorworksMVR::WorldRect | inline |
CenterBottom() const | VectorworksMVR::WorldRect | inline |
CenterLeft() const | VectorworksMVR::WorldRect | inline |
CenterRight() const | VectorworksMVR::WorldRect | inline |
CenterTop() const | VectorworksMVR::WorldRect | inline |
Compare(const WorldRect &inwrRight) const | VectorworksMVR::WorldRect | inline |
ContainsPoint(const WorldPt &p) const | VectorworksMVR::WorldRect | inline |
ContainsRect(const WorldRect &r) const | VectorworksMVR::WorldRect | inline |
Height(void) const | VectorworksMVR::WorldRect | inline |
Inset(WorldCoord dx, WorldCoord dy) | VectorworksMVR::WorldRect | inline |
Intersect(const WorldRect &r) | VectorworksMVR::WorldRect | inline |
Intersection(const WorldRect &r) const | VectorworksMVR::WorldRect | inline |
Intersects(const WorldRect &r) const | VectorworksMVR::WorldRect | inline |
IsAPoint() const | VectorworksMVR::WorldRect | inline |
IsAProperlyDefinedEmptyRect() const | VectorworksMVR::WorldRect | inline |
IsEmpty(EAssertStatus as=eDontAssert) const | VectorworksMVR::WorldRect | inline |
IsNotAPoint() const | VectorworksMVR::WorldRect | inline |
IsNotEmpty(EAssertStatus) const | VectorworksMVR::WorldRect | inline |
Left() const | VectorworksMVR::WorldRect | inline |
left | VectorworksMVR::_WorldRect | |
MakeEmpty(EEmptyKind kind=eStandardValue) | VectorworksMVR::WorldRect | inline |
MaxX() const | VectorworksMVR::_WorldRect | inline |
MaxY() const | VectorworksMVR::_WorldRect | inline |
MinX() const | VectorworksMVR::_WorldRect | inline |
MinY() const | VectorworksMVR::_WorldRect | inline |
Offset(const WorldPt &p) | VectorworksMVR::WorldRect | inline |
operator!=(const WorldRect &r) const | VectorworksMVR::WorldRect | inline |
operator&(void) | VectorworksMVR::_WorldRect | inline |
operator&(void) const | VectorworksMVR::_WorldRect | inline |
operator*(double s) const | VectorworksMVR::WorldRect | inline |
operator*=(double scale) | VectorworksMVR::WorldRect | inline |
operator/(double s) const | VectorworksMVR::WorldRect | inline |
operator/=(double scale) | VectorworksMVR::WorldRect | inline |
operator=(const WorldRect &r) | VectorworksMVR::WorldRect | inline |
operator==(const WorldRect &r) const | VectorworksMVR::WorldRect | inline |
Outset(WorldCoord dx, WorldCoord dy) | VectorworksMVR::WorldRect | inline |
Overlaps(const WorldRect &r) const | VectorworksMVR::WorldRect | inline |
Perimeter() const | VectorworksMVR::WorldRect | inline |
QuickAndDirtyIntersects(const WorldRect &r) const | VectorworksMVR::WorldRect | inline |
Right() const | VectorworksMVR::WorldRect | inline |
right | VectorworksMVR::_WorldRect | |
Set(WorldCoord l, WorldCoord t, WorldCoord r, WorldCoord b) | VectorworksMVR::WorldRect | inline |
Set(const WorldPt &a, const WorldPt &b) | VectorworksMVR::WorldRect | inline |
Set(const WorldPt &cen, WorldCoord radius) | VectorworksMVR::WorldRect | inline |
SetCornersTLBR(WorldPt tl, WorldPt br) | VectorworksMVR::WorldRect | inline |
SetLTRB(WorldCoord l, WorldCoord t, WorldCoord r, WorldCoord b) | VectorworksMVR::WorldRect | inline |
SetLTRBWithoutValidating(WorldCoord l, WorldCoord t, WorldCoord r, WorldCoord b) | VectorworksMVR::WorldRect | inline |
top | VectorworksMVR::_WorldRect | |
Top() const | VectorworksMVR::WorldRect | inline |
TopLeft(void) const | VectorworksMVR::WorldRect | inline |
TopRight(void) const | VectorworksMVR::WorldRect | inline |
Union(const WorldPt &p) const | VectorworksMVR::WorldRect | inline |
Union(const WorldRect &r) const | VectorworksMVR::WorldRect | inline |
Unite(const WorldPt &p) | VectorworksMVR::WorldRect | inline |
Unite(const WorldRect &r) | VectorworksMVR::WorldRect | inline |
UniteNoCheck(const WorldPt &p) | VectorworksMVR::WorldRect | inline |
Width(void) const | VectorworksMVR::WorldRect | inline |
WorldCube | VectorworksMVR::WorldRect | friend |
WorldRect(void) | VectorworksMVR::WorldRect | inline |
WorldRect(WorldCoord l, WorldCoord t, WorldCoord r, WorldCoord b) | VectorworksMVR::WorldRect | inline |
WorldRect(const WorldPt &pt) | VectorworksMVR::WorldRect | inline |
WorldRect(const WorldPt &a, const WorldPt &b) | VectorworksMVR::WorldRect | inline |
WorldRect(const WorldRect &r) | VectorworksMVR::WorldRect | inline |
WorldRect(const _WorldRect &r) | VectorworksMVR::WorldRect | inline |
WorldRect(const WorldPt &cen, WorldCoord radius) | VectorworksMVR::WorldRect | inline |