#include <SceneDataExchange.h>
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| SceneDataGeometryObj () |
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| ~SceneDataGeometryObj () |
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const TXString & | GetFileName () const |
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void | SetFileName (const TXString &fileName) |
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const TXString & | GetFileFullPath (SceneDataExchange *exchange) |
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virtual ESceneDataObjectType | GetObjectType () |
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| SceneDataGeoInstanceObj (const SceneDataGUID &guid, bool isSymbol) |
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virtual | ~SceneDataGeoInstanceObj () |
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bool | IsSymDef () const |
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| SceneDataObjWithMatrix (const SceneDataGUID &guid) |
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virtual | ~SceneDataObjWithMatrix () |
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void | GetTransformMatric (VWTransformMatrix &matrix) const |
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void | SetTransformMatrix (const VWTransformMatrix &matrix) |
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SceneDataClassObjPtr | GetClass () const |
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void | SetClass (SceneDataClassObjPtr clas) |
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const TXString & | GetUnresolvedClass () const |
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SceneDataGroupObj * | GetContainer () const |
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SceneDataObjWithMatrix * | GetNextObject () const |
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void | AddGeometryObj (SceneDataGeoInstanceObjPtr object) |
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const SceneDataGeometryObjArray & | GetGeometryArr () const |
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SceneDataCustomCommandPtr | AddCustomCommand (const TXString &channelFunction, bool isPercentage, double value) |
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const SceneDataCustomCommandArray & | GetCustomCommandArray () const |
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SceneDataAlignmentPtr | AddAlignment (const TXString &beamGeometry, const VWPoint3D &upVector, const VWPoint3D &direction) |
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const SceneDataAlignmentArray & | GetAlignmentArray () const |
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SceneDataOverwritePtr | AddOverwrite (const TXString &universal, const TXString &target) |
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const SceneDataOverwriteArray & | GetOverwriteArray () const |
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SceneDataConnectionObjPtr | AddConnectionObj (const TXString &own, const TXString &other, const SceneDataGUID toObject) |
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const SceneDataConnectionObjArray & | GetConnectionArr () const |
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| SceneDataObj (const SceneDataGUID &guid) |
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virtual | ~SceneDataObj () |
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SceneDataGUID & | getGuid () |
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const TXString & | getName () const |
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void | setName (const TXString &value) |
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virtual void | PrintToFile (IXMLFileNodePtr pContainerNode, SceneDataExchange *exchange) |
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void | ReadFromNode (const IXMLFileNodePtr &pNode, SceneDataExchange *exchange) |
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◆ SceneDataGeometryObj()
SceneDataGeometryObj::SceneDataGeometryObj |
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◆ ~SceneDataGeometryObj()
SceneDataGeometryObj::~SceneDataGeometryObj |
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◆ GetFileFullPath()
◆ GetFileName()
const TXString & SceneDataGeometryObj::GetFileName |
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◆ GetNodeName()
TXString SceneDataGeometryObj::GetNodeName |
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protectedvirtual |
◆ GetObjectType()
◆ OnPrintToFile()
◆ OnReadFromNode()
◆ SetFileName()
void SceneDataGeometryObj::SetFileName |
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const TXString & |
fileName | ) |
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The documentation for this class was generated from the following files: