libMVRgdtf 40bc00a
A library for GDTF and MVR
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SceneData::SceneDataGeometryObj Member List

This is the complete list of members for SceneData::SceneDataGeometryObj, including all inherited members.

AddAlignment(const TXString &beamGeometry, const VWPoint3D &upVector, const VWPoint3D &direction)SceneData::SceneDataObjWithMatrix
AddConnectionObj(const TXString &own, const TXString &other, const SceneDataGUID toObject)SceneData::SceneDataObjWithMatrix
AddCustomCommand(const TXString &channelFunction, bool isPercentage, double value)SceneData::SceneDataObjWithMatrix
AddGeometryObj(SceneDataGeoInstanceObjPtr object)SceneData::SceneDataObjWithMatrix
AddOverwrite(const TXString &universal, const TXString &target)SceneData::SceneDataObjWithMatrix
GetAlignmentArray() constSceneData::SceneDataObjWithMatrix
GetClass() constSceneData::SceneDataObjWithMatrix
GetConnectionArr() constSceneData::SceneDataObjWithMatrix
GetContainer() constSceneData::SceneDataObjWithMatrix
GetCustomCommandArray() constSceneData::SceneDataObjWithMatrix
GetFileFullPath(SceneDataExchange *exchange)SceneData::SceneDataGeometryObj
GetFileName() constSceneData::SceneDataGeometryObj
GetGeometryArr() constSceneData::SceneDataObjWithMatrix
getGuid()SceneData::SceneDataObj
getName() constSceneData::SceneDataObj
GetNextObject() constSceneData::SceneDataObjWithMatrix
GetNodeName()SceneData::SceneDataGeometryObjprotectedvirtual
GetObjectType()SceneData::SceneDataGeometryObjvirtual
GetOverwriteArray() constSceneData::SceneDataObjWithMatrix
GetTransformMatric(VWTransformMatrix &matrix) constSceneData::SceneDataObjWithMatrix
GetUnresolvedClass() constSceneData::SceneDataObjWithMatrix
IsSymDef() constSceneData::SceneDataGeoInstanceObj
OnPrintToFile(IXMLFileNodePtr pNode, SceneDataExchange *exchange)SceneData::SceneDataGeometryObjprotectedvirtual
OnReadFromNode(const IXMLFileNodePtr &pNode, SceneDataExchange *exchange)SceneData::SceneDataGeometryObjprotectedvirtual
PrintToFile(IXMLFileNodePtr pContainerNode, SceneDataExchange *exchange)SceneData::SceneDataObjvirtual
ReadFromNode(const IXMLFileNodePtr &pNode, SceneDataExchange *exchange)SceneData::SceneDataObj
ReadMatrixNodeValue(const IXMLFileNodePtr &pNode, VWPoint3D &inOutPoint)SceneData::SceneDataObjWithMatrixprotected
SceneDataGeoInstanceObj(const SceneDataGUID &guid, bool isSymbol)SceneData::SceneDataGeoInstanceObj
SceneDataGeometryObj()SceneData::SceneDataGeometryObj
SceneDataObj(const SceneDataGUID &guid)SceneData::SceneDataObj
SceneDataObjWithMatrix(const SceneDataGUID &guid)SceneData::SceneDataObjWithMatrix
SetClass(SceneDataClassObjPtr clas)SceneData::SceneDataObjWithMatrix
SetFileName(const TXString &fileName)SceneData::SceneDataGeometryObj
setName(const TXString &value)SceneData::SceneDataObj
SetTransformMatrix(const VWTransformMatrix &matrix)SceneData::SceneDataObjWithMatrix
~SceneDataGeoInstanceObj()SceneData::SceneDataGeoInstanceObjvirtual
~SceneDataGeometryObj()SceneData::SceneDataGeometryObj
~SceneDataObj()SceneData::SceneDataObjvirtual
~SceneDataObjWithMatrix()SceneData::SceneDataObjWithMatrixvirtual