#include <GDTFManager.h>
◆ GdtfWheelSlotAnimationSystem()
GdtfWheelSlotAnimationSystem::GdtfWheelSlotAnimationSystem |
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◆ ~GdtfWheelSlotAnimationSystem()
GdtfWheelSlotAnimationSystem::~GdtfWheelSlotAnimationSystem |
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◆ GetNodeName()
TXString GdtfWheelSlotAnimationSystem::GetNodeName |
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protectedvirtual |
◆ GetObjectType()
◆ GetP1_X()
double GdtfWheelSlotAnimationSystem::GetP1_X |
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◆ GetP1_Y()
double GdtfWheelSlotAnimationSystem::GetP1_Y |
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◆ GetP2_X()
double GdtfWheelSlotAnimationSystem::GetP2_X |
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◆ GetP2_Y()
double GdtfWheelSlotAnimationSystem::GetP2_Y |
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◆ GetP3_X()
double GdtfWheelSlotAnimationSystem::GetP3_X |
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◆ GetP3_Y()
double GdtfWheelSlotAnimationSystem::GetP3_Y |
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◆ GetRadius()
double GdtfWheelSlotAnimationSystem::GetRadius |
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◆ OnErrorCheck()
void GdtfWheelSlotAnimationSystem::OnErrorCheck |
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const IXMLFileNodePtr & |
pNode | ) |
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protectedvirtual |
◆ OnPrintToFile()
◆ OnReadFromNode()
void GdtfWheelSlotAnimationSystem::OnReadFromNode |
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const IXMLFileNodePtr & |
pNode | ) |
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protectedvirtual |
◆ SetP1_X()
void GdtfWheelSlotAnimationSystem::SetP1_X |
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double |
p1_X | ) |
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◆ SetP1_Y()
void GdtfWheelSlotAnimationSystem::SetP1_Y |
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double |
p1_Y | ) |
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◆ SetP2_X()
void GdtfWheelSlotAnimationSystem::SetP2_X |
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double |
p2_X | ) |
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◆ SetP2_Y()
void GdtfWheelSlotAnimationSystem::SetP2_Y |
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double |
p2_Y | ) |
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◆ SetP3_X()
void GdtfWheelSlotAnimationSystem::SetP3_X |
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double |
p3_X | ) |
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◆ SetP3_Y()
void GdtfWheelSlotAnimationSystem::SetP3_Y |
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double |
p3_Y | ) |
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◆ SetRadius()
void GdtfWheelSlotAnimationSystem::SetRadius |
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double |
radius | ) |
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The documentation for this class was generated from the following files: