#include <SceneDataExchange.h>
◆ SceneDataProviderObj() [1/2]
SceneDataProviderObj::SceneDataProviderObj |
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◆ SceneDataProviderObj() [2/2]
SceneDataProviderObj::SceneDataProviderObj |
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const TXString & |
proveride, |
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const TXString & |
version |
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◆ ~SceneDataProviderObj()
SceneDataProviderObj::~SceneDataProviderObj |
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virtual |
◆ AddEntry()
void SceneDataProviderObj::AddEntry |
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const TXString & |
key, |
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const TXString & |
value |
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◆ GetEntryCount()
size_t SceneDataProviderObj::GetEntryCount |
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◆ GetKeyAt()
TXString & SceneDataProviderObj::GetKeyAt |
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size_t |
at | ) |
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◆ GetNodeName()
TXString SceneDataProviderObj::GetNodeName |
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protectedvirtual |
◆ GetObjectType()
◆ GetProvider()
const TXString & SceneDataProviderObj::GetProvider |
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◆ GetValueAt()
TXString & SceneDataProviderObj::GetValueAt |
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size_t |
at | ) |
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◆ GetVersion()
const TXString & SceneDataProviderObj::GetVersion |
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◆ OnPrintToFile()
◆ OnReadFromNode()
The documentation for this class was generated from the following files: