#include <SceneDataExchange.h>
◆ SceneDataMappingObj() [1/2]
SceneDataMappingObj::SceneDataMappingObj |
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◆ SceneDataMappingObj() [2/2]
SceneDataMappingObj::SceneDataMappingObj |
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const SceneDataGUID & |
linkedDefUuid | ) |
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◆ ~SceneDataMappingObj()
SceneDataMappingObj::~SceneDataMappingObj |
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◆ GetLinkedDefUuid()
◆ GetNodeName()
TXString SceneDataMappingObj::GetNodeName |
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◆ GetObjectType()
◆ GetOx()
Uint32 SceneDataMappingObj::GetOx |
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◆ GetOy()
Uint32 SceneDataMappingObj::GetOy |
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◆ GetRz()
double SceneDataMappingObj::GetRz |
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◆ GetUx()
Uint32 SceneDataMappingObj::GetUx |
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◆ GetUy()
Uint32 SceneDataMappingObj::GetUy |
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◆ OnPrintToFile()
◆ OnReadFromNode()
◆ SetLinkedDefUuid()
void SceneDataMappingObj::SetLinkedDefUuid |
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const SceneDataGUID & |
linkedDefUuid | ) |
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◆ SetOx()
void SceneDataMappingObj::SetOx |
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Uint32 |
value | ) |
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◆ SetOy()
void SceneDataMappingObj::SetOy |
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Uint32 |
value | ) |
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◆ SetRz()
void SceneDataMappingObj::SetRz |
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double |
value | ) |
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◆ SetUx()
void SceneDataMappingObj::SetUx |
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Uint32 |
value | ) |
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◆ SetUy()
void SceneDataMappingObj::SetUy |
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Uint32 |
value | ) |
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The documentation for this class was generated from the following files: