Epic Games has released Unreal Engine 5.5 featuring major enhancements to Virtual Production, and with GDTF compliance to the DMX Plugin for interfacing with GDTF and MVR enabled control devices and software. Virtual Production tools and many of it's VR support tools are now production ready and are surpassing competitors like Capture and others. See more details after the break.
Posted November 13, 2024 ‐ 2 min read ‐ Categories: GDTF, MVR, Unreal Engine
GDTF Share report for the month of October 2024
Posted November 1, 2024 ‐ 1 min read ‐ Categories: GDTF, GDTF Share
The StageHex extension for SketchUp, which offers some GDTF and MVR functionality in its paid plans, appears to be generally available now on the Hexcale website.
GDTF: The General Device Type Format is an open standard for describing devices of the entertainment industry. These devices may be lighting fixtures, trusses, distribution boxes, media servers, lasers or other devices used in the entertainment industry. This documentation describes DIN SPEC 15800:2022-02 also known as GDTF Version 1.2.
MVR: The My Virtual Rig file format is an open standard which allows programs to share data and geometry of a scene for the entertainment industry. A scene is a set of parametric objects such as fixtures, trusses, video screens, and other objects that are used in the entertainment industry. This documentation describes DIN SPEC 15801:2023-12 also known as MVR Version 1.6.
Fixtures can have many modes which change its available capabilities. These are all specified in a single file.
Channel mappings available in the fixture are associated with which values produce which responses.
Bundled image files provide gobo patterns and color mappings define virtual or physical color wheels.
Bundeled glTF, glb or 3DS files specify the specific geometry of lighting fixtures. Fixture functions are tied to these models.
sRGB, ANSI standard, and ProPhoto values can be used to specify the calibrated color space of the light.
Power consumption, weight, operating temperature, and more specify the physical properties of a fixture.
Scenes are organized into groups, layers and child lists of objects with custom classing, positions, rotations, geometries, addresses and connections.
Using the GDTF Specification, detailed description of lighting fixtures, trusses, distribution boxes, lasers and other devices is possible.
Objects can be defined as symbols and inserted into the scene multiple times with instance specific properties.
MVR-xchange - allows multiple clients within the same network to share MVR files.