MVR
My Virtual Rig - MVR - In the entertainment industry, the MVR file format allows programs to share data and geometry for a scene.
GDTF and MVR Booth at LDI 2024
GDTF will be exhibiting at LDI 2024 on the Booth #2145 with live demos, exclusive insights, and fun swag.
Unreal Engine 5.5 with Enhanced GDTF and MVR Support
Epic Games has released Unreal Engine 5.5 featuring major enhancements to Virtual Production, and with GDTF compliance to the DMX Plugin for interfacing with GDTF and MVR enabled control devices and software. Virtual Production tools and many of it's VR support tools are now production ready and are surpassing competitors like Capture and others. See more details after the break.
Posted November 13, 2024 ‐ 2 min read ‐ Categories: GDTF, MVR, Unreal Engine
Lighting and structures with StageHex on SketchUp
The StageHex extension for SketchUp, which offers some GDTF and MVR functionality in its paid plans, appears to be generally available now on the Hexcale website.
GDTF and MVR Improvements in grandMA3 Version 2.1.1.2
Improvements to GDTF/MVR in the 2.1.1.2 release of grandMA3 software.
Posted October 20, 2024 ‐ 2 min read ‐ Categories: GDTF, MVR, MA Lighting
Blender MVR importer io_scene_mvr
A Blender addon io_scene_mvr has been approved for the Blender Extension website. The addon, originally based on the BlenderDMX code but without the live DMX previsualization capabilities, offers GDTF and MVR import.
Stage Hex Extension for SketchUp With GDTF and MVR
In his video, FERLIGHT goes through explanation of using the Stage Hex extension for SketchUp, allowing him to design and patch set of imported GDTF fixtures and then provide the exported MVR to the Depence visualizer. In Portuguese.
GDTF booth at the Plasa 2024
The GDTF Group has announced that they will be showcasing the GDTF booth at the Plasa 2024 show, located at stand A69.
Metaverse Standards Forum - GDTF and MVR - Petr Vaněk and Arnaud Grosjean
On 10 July 2024, Petr Vaněk from Robe Lighting and Arnaud Grosjean from Moment Factory presented on GDTF and MVR to MSF's 3D Asset Interoperability Working Group. See video and slide deck after the break.
Posted August 12, 2024 ‐ 1 min read ‐ Categories: GDTF, MVR
MVR is essential to my workflow of pre-programming - Elliott Mountford
In a GDTF Share interview, Elliot Mountford explains how GDTF and MVR have become must-have tools, letting him dial in on the creative programming while cutting back on the data wrangling and patch jobs. 'GDTF is a big part of my workflow. It's an obvious choice to use it, and it's a shame that some manufacturers don't realize the potential of it yet. It's good that more and more manufacturers are catching on now — it seems like they understand that it's a big selling point to have all of your fixtures in the GDTF format.' Read the full testimonial here.
GDTF y MVR. Charla abierta. MA Lighting y Stage Tech
An Open Talk by Alejo Arce at La Cabina Técnica discussing GDTF and MVR. In Spanish.
Posted July 25, 2024 ‐ Categories: GDTF, MVR, MA Lighting
Electrical power planning MVR workflow introduced in Production Assist 1.11
With electrical power planning being big part of event planning, latest version 1.11 of Production Assist adds the ability to export and import the data and electrical connections via MVR. Other MVR and GDTF improvements include displaying the state of MVR connections, export textures to MVR and exporting all types of scene objects as GDTF in MVR.
Posted June 8, 2024 ‐ Categories: GDTF, MVR, Production Assist
Unleashing the Full Potential of DMX Lighting in BlenderDMX with Lasers, Gobos and IES Photometrics
BlenderDMX, the powerful DMX visualization and rendering tool, has continued to evolve, unlocking new levels of creative possibilities. Leveraging its strong foundations in the GDTF and MVR formats, as well as the robust capabilities of the Blender engine, BlenderDMX now offers an even more comprehensive solution for lighting designers and visual artists.
Posted May 20, 2024 ‐ 3 min read ‐ Categories: GDTF, MVR, BlenderDMX
Vectorworks 2024 Update 5 MVR Precision Import Improvements
The fifth update of the Vectorworks Spotlight brings greater precision of fixture coordinates during the MVR import process for more efficient information exchange.
Posted May 15, 2024 ‐ Categories: MVR, Vectorworks
More efficent workflow for grandMA3, Vectorworks and Depence on the AFC Asian Cup Opening Ceremony
Light Sound Journal reports on the opening ceremony of the AFC Asian Cup at the Lusail Stadium in Doha, Qatar in the Full grandMA3 offensive at AFC Asian Cup Opening Ceremony article and mentions how the entire workflow between various pieces of software was being made more efficient by utilizing GDTF and MVR.
Posted May 3, 2024 ‐ Categories: MA Lighting, Vectorworks, MVR, GDTF
Kaizen GDTF!
Kaizen (Japanese: 改善, 'improvement'). After successful PL&S, and a manufacturers meeting on the GDTF booth, the GDTF group has been continously adding improvements to the GDTF Spec, to keep enhancing the DIN recognized open standards for describing devices of the entertainment industry.
Posted April 26, 2024 ‐ 2 min read ‐ Categories: GDTF, MVR
GDTF in NEO v4 by Wilson Torres
Wilson Torres has published a video tutorial explaining GDTF and MVR, where he also goes through a complete process of how to work with GDTF files in NEO v4 consoles by Vari-Lite. In Spanish.
Breaking news: Florida man claims he's created a groundbreaking GDTF
Florida man claims he's created a groundbreaking GDTF file for teleportation devices, but it just leads to an alligator farm. Happy April Fools' Day!
dmXLAN Software by ELC Now with MVR Import
ELC Lighting has released version 4.50 of the dmXLAN software, newly featuring import of the scene description and fixtures layout, placement, and addressing from MVR file. The dmXLAN software integrates well with existing technologies like E1.20 RDM, RDM-QR, Art-Net, and others, and the MVR integration provides further simplification in the planning workflow.
Posted March 26, 2024 ‐ Categories: MVR
GDTF Unifying the Industry at Prolight and Sound
The GDTF booth at PL&S has been enjoying a great attendance of professionals from various corners of the industry. 🤘
GDTF and MVR Improvements in grandMA3 Version 2.0.0.4
This release of grandMA3 software presents lots of new functionalities and workflow additions for many different applications, and it includes improvements also on GDTF/MVR side of things.
Posted March 16, 2024 ‐ 2 min read ‐ Categories: GDTF, MVR, MA Lighting
Exploring MVR-xchange Protocol with Wireshark
The MVR communication format - MVR-xchange - allows the exchange of MVR files over network without the need of an external transport device like a USB-stick. When implementing and troubleshooting the protocol, it is useful to have an MVR-xchange dissector for Wireshark, to filter and visualize the network traffic.
Posted February 25, 2024 ‐ 1 min read ‐ Categories: MVR
GDTF Group Releases GDTF and MVR libMVRgdtf Library 9.0.6 to the Public
GDTF group has made a public release of the libMVRgdtf library - a software code which allows software authors and companies to implement and utilize GDTF and MVR in their products in a convenient way. libMVRgdtf has previously been available on request but now it has been released to the general public, allowing wider adoption of the GDTF and MVR DIN recognised formats. The MVR-xchange communication protocol is also included in the library. The library has been battle tested and used in other projects and is released with a liberal software licence, allowing usage in commercial, closed source projects. GDTF.eu is publishing documentation for the libMVRgdtf in a searchable, user friendly way here.
Moment Factory releases v1.0 of Omniverse-MVR-GDTF-converter with native OpenUSD FileFormat plugin
Moment Factory (a multimedia studio) has released a version 1.0 of their open-source Omniverse MVR-GDTF plugin. To ensure seamless conversion of MVR and GDTF to OpenUSD, native OpenUSD FileFormat plugin API has been used, allowing non-destructive data availability in any OpenUSD compatible software, including Unreal Engine and Blender.
Posted February 6, 2024 ‐ Categories: MVR, GDTF, OpenUSD
MVR-xchange Protocol Added to BlenderDMX
BlenderDMX addon has adopted the new MVR-xchange protocol for seamless MVR scene updates over network, further enhancing the MVR workflow.
Posted December 22, 2023 ‐ Categories: GDTF, MVR, BlenderDMX
Production Assist 1.10 with MVR-xchange Support
Production Assist release 1.10 delivers many improvements and additions including implementation of the MVR-xchange protocol.
Posted December 19, 2023 ‐ Categories: GDTF, MVR, Production Assist
Pixera: Image-based Lighting - MVR Import
Pixera has been on the GDTF/MVR projects list for a while, now they published a short article on how to create fixtures and address them with an MVR file.
Posted December 14, 2023 ‐ Categories: MVR
GDTF and MVR at LDI 2023
GDTF and MVR had a successful presence at LDI, showcasing the DIN Spec recognized formats and workflow solutions in a dedicated booth as well as at various events throughout the exhibition. The presentations were well-received by attendees, resulting in increased interest and potential opportunities for future collaborations. This successful showing highlights the continued growth of GDTF and MVR in the industry. See short YouTube videos after the break.
2D Planning View and Faster MVR Import in BlenderDMX v1.0.3
Version 1.0.3 of BlenderDMX addon has been released with faster MVR import, improved 3D models loading and with support for GDTF 2D symbols.
Posted November 30, 2023 ‐ 2 min read ‐ Categories: GDTF, MVR, BlenderDMX
P3 Family of Controllers and Supporting P3 Software Update 6.0.0 Released
P3 Family of Controllers by Harman has received a version 6.0.0 release of the P3 Software Update with MVR functions - Export and Import of MVR file containing fixture layout/mapping and DMX patch to and from compatible lighting controllers, visualizers and CAD packages.
Posted November 24, 2023 ‐ Categories: MVR
GDTF-MVR Workflow Discussion for Entertaintment Professionals @ LDI
On Monday December 4, 2023 1:30pm - 2:20pm PST, at LDI, there will be a live panel discussion with Sevan Dalkian (Technical Product Designer, Epic Games), Tony Caporale (Production Designer, Infinitus Vox) and Matt Geasy (Tech, Just Networking / Clear All Visuals LLC), moderated by MA's Daniel Kannenberg, about efficient and time-saving workflows using GDTF and MVR.
DIN SPEC 15801:2023-12 My Virtual Rig (MVR) Released
GDTF and MVR founders - MA Lighting, Vectorworks, and Robe Lighting have published press release about the final availability of the MVR 1.6 recognized as DIN SPEC 15801.
Posted November 13, 2023 ‐ Categories: MVR, MA Lighting, Vectorworks, Robe Lighting
MVR workflow from Vectorworks into Augment3D
Patrick Immel has published a series of videos where he goes through the complete process of creating a light plot, utilizing the MVR workflow to go from Vectorworks 24 to ETC Augment3D.
Posted November 8, 2023 ‐ 1 min read ‐ Categories: MVR, Vectorworks
GrandMA3 MVR Workflow by Tue Knudsen
Tue Knudsen of Event Lighting shares step by step details of his workflow on the grandMA3 console, including a comprehensive description of how MVR allows him to be efficient when reusing his programming.
Posted October 30, 2023 ‐ Categories: GDTF, MVR, MA Lighting
MVR workflow from Vectorworks through embeded Capture into Avolites
Plasa published a talk by Jazz Hutsby, the renowned Avolites Scottish Titan Console Trainer, on secrets behind harnessing MVR workflows to seamlessly transfer your Vectorworks design into the impressive Titan console range using Capture: 'Discover the World of MVR: Streamlining your CAD by Vectorworks'.
Posted October 24, 2023 ‐ Categories: MVR, Robe Lighting
Recording of the 'Streamline Your Process with GDTF & MVR' webinar
If you did not manage to watch live the Vectorworks organized webinar with Brandon Eckstorm about using GDTF and MVR inside Vectorworks and Vision, organized at the end of September, you can watch the video recording.
Posted October 23, 2023 ‐ 1 min read ‐ Categories: GDTF, MVR, Vectorworks
GDTF – What is it? What is it for?
Adam Hall has published a blog post about the GDTF format, explaining the advantages of the universal fixture library and the related MVR and GDTF workflow.
MomentFactory releases Omniverse MVR and GDTF converter source code on GitHub
Moment Factory released a converter which provides support of GDTF (General Device Type Format) and MVR (My Virtual Rig) files in USD for Omniverse. See more details about their work in our earlier news Where GDTF, MVR and OpenUSD meet: Creating Immersive Events with OpenUSD and Digital Twins.
Posted October 9, 2023 ‐ Categories: MVR, GDTF, OpenUSD
GDTF and MVR Improvements in grandMA3 Version 1.9.7.0
Latest version of the grandMA3 software contains several interesting GDTF and MVR related improvements including changes to the pigtail geometry, new visualized gobo attributes or better graphics rendering.
Posted October 5, 2023 ‐ 2 min read ‐ Categories: GDTF, MVR, MA Lighting
Vectorworks: Streamline Your Process with GDTF & MVR
In this free webinar on Wednesday, September 27, 2:00 PM - 3:00 PM ET, Brandon Eckstorm, lighting and production designer, will show you how GDTF & MVR is changing the game in the entertainment industry. You’ll also learn how to use GDTF and MVR with your favorite design and visualization software: Vectorworks Spotlight and Vision. You can register here.
Posted September 23, 2023 ‐ Categories: GDTF, MVR, Vectorworks
BlenderDMX Releases 1.0.1 with Featurfull MVR Import
Version 1.0.1 of BlenderDMX addon has been released with much improved MVR import. This is not (yet) the big 2.0 rework, but rather a massive improvement to the 1.0 branch.
Posted September 20, 2023 ‐ 2 min read ‐ Categories: GDTF, MVR, BlenderDMX
Where GDTF, MVR and OpenUSD meet: Creating Immersive Events with OpenUSD and Digital Twins
NVIDIA is featuring a story about the amazing work of Moment Factory, who has been combining the power of the OpenUSD with Omniverse together with MVR and GDTF, forming a digital twin of a real-world environment. Read on for details on how they utilize Epic Games Unreal Engine, Blender, Adobe Photoshop and Vectorworks for the immersive simulation in the Omniverse.
Posted September 12, 2023 ‐ Categories: Vectorworks, MVR, GDTF, OpenUSD
Production Assist 1.9 Offers MVR 1.6 Implementation
Latest version 1.9 of Production Assist features many new improvements and additions, including implementation of the MVR 1.6 (draft). The MVR-xchange protocol is supposed to be coming up in future Production Assist version.
Posted August 31, 2023 ‐ Categories: GDTF, MVR, Production Assist
Seemles MVR Workflow With Open Source Tools
Following Industry Leaders, Open Source Tools Also Embrace MVR Workflow: Streamlining Efficiency in BlinderKitten and BlenderDMX Integration
Posted August 29, 2023 ‐ 1 min read ‐ Categories: GDTF, MVR, BlenderDMX, BlinderKitten
BlinderKitten: Illuminating the Future of Open Source Live Event Lighting
BlinderKitten is a modern, fast, multiplatform lighting software with remote controllability via OSC and MIDI, supporting GDTF and MVR, all made accessible under the GPL license.
Posted August 25, 2023 ‐ 1 min read ‐ Categories: GDTF, MVR, BlinderKitten
MVR 1.6 Draft
Publishing draft of the MVR Spec into the documentation section of GDTF.eu
Posted August 18, 2023 ‐ 1 min read ‐ Categories: MVR
AJ Pen On Communication Through Illustration: 'The Book' For 'My Chemical Romance' reunion tour
In this webcast recording, AJ Pen shares his knowledge and practical tips (including MVR and his 'book' concept) that enable him and his team to turn the abstract of the design into a wonderful show.
Posted August 4, 2023 ‐ 2 min read ‐ Categories: Vectorworks, MVR, Capture, Robe Lighting
MVR instrumental at Eurovision Song Contest 2023 design
The TPi magazine has published an interesting, detailed writeup on desigining the Eurovision Song Contest 2023, including mention on how MVR has allowed the team to efficiently distribute and coordinate design changes between Vectorworks, gMA3, and Depence.
Posted July 17, 2023 ‐ Categories: MVR, Vectorworks, MA Lighting
Capture: MVR Workflows
Capture has released a couple of webcasts focusing on MVR workflows.
Posted July 5, 2023 ‐ 1 min read ‐ Categories: GDTF, MVR, Capture
MVR Nearing Final Version for DIN Spec
The MVR format, which enables programs to share data and geometry for a scene, is nearing its final shape for DIN Spec.
Posted June 7, 2023 ‐ 2 min read ‐ Categories: MVR
Importing MVR into Eos 3.2 by Mark LaPierre
Save tons of time and reduce mistakes by importing MVR into Eos, writes Mark LaPierre in his article about the new MVR Import features of Eos 3.2.
Recording of the Unreal Engine & Vectorworks for Live Events Webinar
If you did not manage to watch live the Vectorworks organized webinar with Patrick Wambold of EPIC Games about using Unreal Engine for live events, you can watch the video recording.
Posted May 10, 2023 ‐ 1 min read ‐ Categories: GDTF, MVR, Unreal Engine, Vectorworks
ETC Releases Eos Update With MVR support in Augment3d
The Eos visualization tool Augment3d gains MVR capabilities with the v3.2 of the Eos software.
Posted April 20, 2023 ‐ Categories: MVR
Unreal Engine & Vectorworks for Live Events - Webinar
Webinar with Patrick Wambold, Senior Solution Architect at Epic Games. Wednesday, April 19, 2:00pm ET. Register here.
Posted April 18, 2023 ‐ 1 min read ‐ Categories: GDTF, MVR, Unreal Engine, Vectorworks
Capture 2023 MVR Improvements
MVR improvements in Capture 2023
Posted March 14, 2023 ‐ 1 min read ‐ Categories: GDTF, MVR, Capture
BlenderDMX release 1.0.0 Vanilla
Release of BlenderDMX.
Posted March 4, 2023 ‐ 2 min read ‐ Categories: GDTF, MVR, BlenderDMX
Importing MVR into BlenderDMX
The open source GDTF visualizing tooling based on Blender gains support for MVR import.
Posted February 8, 2023 ‐ 2 min read ‐ Categories: GDTF, MVR, BlenderDMX, Production Assist
TPI Magazine: GDTF and MVR: Unlocking the potential of data driven design
TPI Magazine interview with the GDTF group about GDTF and MVR.
Unreal Engine Announces Support of GDTF and MVR
Unreal Engine Announces Support of GDTF and MVR
Posted December 10, 2022 ‐ Categories: GDTF, MVR, Unreal Engine
MVR Import now in Carbon for Unreal
Preview of new MVR import in Carbon for Unreal 1.4.
Vectorworks: Your Guide to Getting Started with GDTF and MVR for Lighting Design
Vectorworks has published a blog post about getting started with GDTF and MVR.
Posted December 1, 2022 ‐ Categories: GDTF, MVR, Vectorworks
MVR Import and Export experience by Mark LaPierre
Mark LaPierre Lighting writes about his (amazing) MVR Import/Export experience between Vectorworks and Capture.
Posted September 1, 2022 ‐ Categories: GDTF, MVR, Capture
Matt Geasey Speeds Workflow with GDTF & MVR
Vectorworks and Matthew Geasey of Clear All Visuals have published an article on how GDTF and MVR has changed their approach to creative work and how they manage to utilize GDTF and MVR for a fast, fluid collaborative workflow with both offline and online participants.
Posted August 1, 2022 ‐ Categories: GDTF, MVR, Vectorworks
GDTF Founders Migrate GDTF Servers to VPLT Association
TPI has been reporting on the General Device Type Format (GDTF) founders MA Lighting, Vectorworks and Robe lighting transitioning the GDTF website to VPLT - the German Entertainment Technology Association. This migration will ensure a compliant platform for the exchange and future development of GDTF, which offers manufacturers and users a better way of planning and controlling complex productions from design to implementation for an event.