MVR Improvements in grandMA3 2.4.2.2
MVR and GDTF support in gMA3 2.4.2.2 has received multiple improvements, see video after the break for a quick rundown.
Posted June 5, 2026 ‐ Categories: GDTF, MVR, MA Lighting
My Virtual Rig - MVR - In the entertainment industry, the MVR file format allows programs to share data and geometry for a scene.
MVR and GDTF support in gMA3 2.4.2.2 has received multiple improvements, see video after the break for a quick rundown.
Posted June 5, 2026 ‐ Categories: GDTF, MVR, MA Lighting
DMXRouter has added the MVR-xchange protocol, allowing teams to iterate quickly and exchange show scene data efficiently and easily.
Posted May 18, 2026 ‐ 1 min read ‐ Categories: GDTF, MVR, DMXRouter
DMXRouter now supports MVR and GDTF, making it easier to import lighting projects, replace placeholder fixtures, and quickly check and control devices using accurate manufacturer data.
Posted April 24, 2026 ‐ 2 min read ‐ Categories: GDTF, MVR, DMXRouter
Wanderson Bernardo, is diving into MVR - My Virtual Rig - for exchanging data between lighting and visualization software, mainly to Avoid manually rebuilding patches, Synchronize set design + lighting, and Work in pipeline with other departments, while utilizing PSR - Partial Show Read - which is an internal grandMA3 tool for importing specific parts from another showfile, allowing to Reuse programming from another show, Merge shows from different operators, and Update specific parts without destroying the rest.
Posted April 6, 2026 ‐ 1 min read ‐ Categories: MVR, MA Lighting
See this short video tutorial on how to transfer all of your data from Lightwright into grandMA3. At this point, Lightwright only exports dummy GDTF fixtures, but you can use our GDTF Bench to replace the dummies with real, up-to-date GDTF files from the GDTF Share.
Posted March 29, 2026 ‐ Categories: MVR, Lightwright
Perastage is a fast desktop application for lighting designers and technicians. It organizes and visualizes show data using the MVR (My Virtual Rig) format and GDTF (General Device Type Format).
Posted March 11, 2026 ‐ 1 min read ‐ Categories: GDTF, MVR, Perastage
The StageHex extension for SketchUp has continued to grow in capability, offering a more mature implementation for GDTF (General Device Type Format) and MVR (My Virtual Rig) import and export. The plugin integrates deeply with SketchUp, enabling designers to use a professional library of trusses, lighting fixtures, platforms, audio/video equipment, and other technical elements directly in their models. It supports export of production-ready data to consoles and visualizers such as grandMA2, grandMA3, Depence, and other 3D formats without manual intermediate conversions.
Posted February 20, 2026 ‐ Categories: GDTF, MVR, SketchUp, StageHex
This session brings together leading voices from the industry to discuss the current landscape and the challenges shaping today’s stage production environment. Moderated by Sadaji Okayama of Tokyo Stage Lighting Co., Ltd., alongside Assistant Moderator Nobuhiro Yonetani, the discussion offers practical insights from both technical and operational perspectives. Masahiro Yokoyama of Vectorworks Japan Co., Ltd., and Masakazu Mitsuhashi of Kyoritsu Co., Ltd. speak about effectiveness in professional workflows, share perspectives on improving on-site efficiency, and identify key areas for future development. Watch the full discussion to gain valuable insights into current industry practices and practical approaches to enhancing workflow and productivity.
Posted February 13, 2026 ‐ 1 min read ‐ Categories: GDTF, MVR, MA Lighting, Vectorworks
For testing, implementation, programming, and exploration, it helps to have MVR content. Here are some example MVR scene files.
Posted February 9, 2026 ‐ 1 min read ‐ Categories: MVR
The GDTF Group has announced its participation at ISE 2026:
🎉 The GDTF Group is heading to Integrated Systems Europe! Join us in our exclusive GDTF meeting room each day of the show for:
🕚 11:00am – GDTF & MVR Overview + Demo
🕚 3:00pm – Open Q&A Session
No registration, no fuss – just great insights, live demos, and expert conversations.
In the Vectorworks 2026, Update 3, Spotlight includes enhancements to MVR import and export, so that LED walls and lighting fixtures transfer more reliably between Vectorworks and visualizers, it also improves performance and responsiveness when working with lighting devices, shutters, and GDTF geometry.
Posted January 19, 2026 ‐ Categories: GDTF, MVR, Vectorworks
Lightwright, the popular lighting data and paperwork tool, has announced support for the MVR scene format. This update allows users to export lighting designs in MVR for seamless compatibility with industry-standard visualization and previsualization software, making it easier than ever to share work across platforms.
Posted January 6, 2026 ‐ Categories: MVR, Lightwright
Richard is describing on his website how the GDTF and MVR workflow is becoming an integral part of the industry. 'The first time I imported the MVR file, I thought it didn’t work. It took me a while to figure out what was going on. I went back into the Patch window and eventually realized that there were so many objects that I had to scroll way down the patch to find the fixtures, which included the Fixture ID and DMX address. You can read the full article on LSA.
Posted December 26, 2025 ‐ Categories: Vectorworks, MVR, MA Lighting, GDTF
The Comparison Matrix of MVR Implementations page has been updated to show current status of implemented MVR features across various software products.
Posted December 12, 2025 ‐ 2 min read ‐ Categories: MVR, GDTF
Griffin Rodgers writes on PLSN: …and visualizers, including MVR export and built-in grandMA parameter calculations. A New Sales Model for Connected Workflows To deliver features faster and reduce the upfront cost of the platform, Lightwright… Read more at PLSN…
Lighting and Unreal Engine can both feel intimidating when you’re starting out. Patch this, address that, modes, universes, DMX channels—it’s a lot. This tutorial series was created to make it simpler, clearer, and way more fun. Sometimes you just need to see it from a different angle for everything to click. Imagine, create… and see if it goes boom.
Posted December 4, 2025 ‐ 1 min read ‐ Categories: GDTF, MVR, Unreal Engine
MVR and GDTF will be exhibiting at LDI 2025 on the Booth #4505, demonstrating the end-to-end MVR based workflow. Stop by for demos, insights and swag.
PollToMVR is a tool to perform device discovery via ArtNet or RDM E1.20 and to save found devices in an MVR (My Virtual Rig) scene file.
Posted November 15, 2025 ‐ 1 min read ‐ Categories: GDTF, MVR
On October 28, 2025, Brad Schiller will host a live webinar, featuring a replay of his “Transforming the Lighting Industry with GDTF” presentation, originally from Showlight 2025. After the presentation, he’ll be answering audience questions.
In the Vectorworks 2026, Spotlight newly includes an implementation of the MVR-xchange protocol, allowing designers to collaborate directly with operators, controllers, and other software over a network. This fast scene‑sharing capability is now available for example in gMA3, BlenderDMX, Production Assist, Zactrack, and Vectorworks.
Posted September 20, 2025 ‐ Categories: GDTF, MVR, Vectorworks
Felipe Silva, Director and Product Specialist at HPL Light Company, discusses and explains on the Contra Rider Podcast, how and why they use GDTF for precise planning and preparation, offline pre-programming, and easy control during events — in Portuguese.
Posted September 12, 2025 ‐ 1 min read ‐ Categories: GDTF, MVR
Showlight has released the long awaited and the most requested Showlight 2025 video recording of Brad Schiller’s presentation about the wonderful world of GDTF (aka General Device Type Format). The word GDTF sounds 77 times during Brad's educative and entertaining presentation, while he is pulling one trick after another from his wonderful bag.
Posted September 3, 2025 ‐ 1 min read ‐ Categories: GDTF, MVR
The GDTF booth at the Plasa 2025 will located at stand A52, from September 7–9, as announced here.
Carbon for Unreal 1.8 now allows users to export the fixture patch as an MVR file. The Export dialog includes options to link and package GDTF files with the export. This feature enhances interoperability with other software systems, making it easier for designers to collaborate and integrate their work across different platforms, through both MVR Export and MVR Import.
Posted August 10, 2025 ‐ Categories: GDTF, MVR, Carbon for Unreal
The MVR-xchange implementation in the 2.3.0.4 release of grandMA3 software has been improved to offer greater compatibility with other software offering the MVR-xchange network protocol.
Posted July 29, 2025 ‐ Categories: MVR, MA Lighting
The Chamsys MagicQ software added much improved fixture import via General Device Type Format (GDTF) in the MagicQ Software Update Version 1.9.7.1 (current latest version as of July 2025 is 1.9.7.2). The MVR import has also been improved for MVR files where fixtures are patched to an out-of-range universe.
Posted July 22, 2025 ‐ 1 min read ‐ Categories: GDTF, MVR, Chamsys
Brad, Ellen, Dennis, Steve, and David share their insights on GDTF and MVR.
Posted July 12, 2025 ‐ 1 min read ‐ Categories: GDTF, MVR
Kyos Lights, shared a tutorial for Spanish speakers, explaining the usage of MVR in gMA3.
Posted June 22, 2025 ‐ Categories: MVR, MA Lighting
Thuan Yen Graphics, a learning center in Vietnam, published a video demonstrating a streamlined MVR workflow from Vectorworks into Depence R4, enabling designers to maintain the necessary pace during the project planning process.
Posted June 16, 2025 ‐ Categories: MVR, Vectorworks, Depence
This is an archive video of 'Effective use of GDTF and MVR becoming a reality,' which was held on the second day of 'MTC2024'. Okayama Sadaji from Tokyo Stage Lighting Co., Ltd. as moderator, and the panelists, Tamada Kunio from Tama Tech Lab, Inc., Yokoyama Masahiro from Vectorworks Japan Inc., Koshigoe Reiji from Tokyo Stage Lighting Co., Ltd., and Suzuki Masato from Technical Supply Japan Co., Ltd., speak about GDTF and MVR - entertainment equipment formats, efficient work in 3D data formats, and the role of data sharing.
Posted June 9, 2025 ‐ Categories: GDTF, MVR, MA Lighting, Vectorworks
Join A.J. Pen, CEO and designer at Penlight, and witness a real-world application of the designer’s use of MVR files for Sublime’s 2024 summer tour — from collaborating on festival stages to exporting to MA3 using MVR.
Posted May 30, 2025 ‐ 1 min read ‐ Categories: Vectorworks, MVR, MA Lighting
The BlenderDMX addon has been released with support for real world physical properties, transforming it from a “nice effects generator” into a lighting visualizer representing real lighting fixtures behavior.
Posted May 24, 2025 ‐ 3 min read ‐ Categories: GDTF, MVR, BlenderDMX
GDTF and MVR improvements in Capture 2025
Posted April 24, 2025 ‐ 1 min read ‐ Categories: GDTF, MVR, Capture
MVR improvements in Wysiwyg 2025
Posted April 14, 2025 ‐ 1 min read ‐ Categories: MVR, Wysiwyg
'The most important argument made during the acceptance process was that the hues of both the Northern and Southern Lights fit harmoniously with the GDTF project marketing color theme,' writes the GDTF Technical Commeddee in their report. The report also explains that 'adding support for the Control Particle Wave Guide (CPWG) protocol will be only a light touch to GDTF, thanks to its extensibility.'
Posted April 1, 2025 ‐ 2 min read ‐ Categories: GDTF, MVR
The GDTF Group has announced its participation in Prolight + Sound 2025, with a booth located at Hall 12.1, stand C43, providing 💻 Live demos, 👕Exclusive swag, and 💡Expert Insights.
Self-proclaimed ‘lighting geek’ Brad Schiller returns to Showlight, this time with a look into the wonderful world of GDTF (aka General Device Type Format). This standardized system is a godsend in the entertainment industry, allowing us to describe easily the properties of lighting fixtures and other devices. But beware, there are also some pitfalls in the current implementations. Learn how to improve your workflow with GDTF and Brad!
TPI: Since its launch in 2018, the originators of General Device Type Format (GDTF) and My… Read more at TPI…
FatBoozy streamed the process of creating a multipixel LED GDTF wash/beam fixture. In Spanish.
PLSN Staff writes on PLSN: …MagicQ MQ500M at Los 40 was the console’s MVR IMPORT + PLOT. “The import super-fast from Vectorworks and other CAD programs or visualizer,” said Corthout. “You can start to build… Read more at PLSN…
After a very busy and productive LDI exhibition, the GDTF and MVR specifications got further updated with adjustments and improvements
Posted December 20, 2024 ‐ 2 min read ‐ Categories: GDTF, MVR
GDTF will be exhibiting at LDI 2024 on the Booth #2145 with live demos, exclusive insights, and fun swag.
Epic Games has released Unreal Engine 5.5 featuring major enhancements to Virtual Production, and with GDTF compliance to the DMX Plugin for interfacing with GDTF and MVR enabled control devices and software. Virtual Production tools and many of it's VR support tools are now production ready and are surpassing competitors like Capture and others. See more details after the break.
Posted November 13, 2024 ‐ 2 min read ‐ Categories: GDTF, MVR, Unreal Engine
The StageHex extension for SketchUp, which offers some GDTF and MVR functionality in its paid plans, appears to be generally available now on the Hexcale website.
Posted October 28, 2024 ‐ Categories: GDTF, MVR, SketchUp, StageHex
Improvements to GDTF/MVR in the 2.1.1.2 release of grandMA3 software.
Posted October 20, 2024 ‐ 2 min read ‐ Categories: GDTF, MVR, MA Lighting
In his video, FERLIGHT goes through explanation of using the Stage Hex extension for SketchUp, allowing him to design and patch set of imported GDTF fixtures and then provide the exported MVR to the Depence visualizer. In Portuguese.
Posted September 16, 2024 ‐ Categories: GDTF, MVR, SketchUp, StageHex
The GDTF Group has announced that they will be showcasing the GDTF booth at the Plasa 2024 show, located at stand A69.
On 10 July 2024, Petr Vaněk from Robe Lighting and Arnaud Grosjean from Moment Factory presented on GDTF and MVR to MSF's 3D Asset Interoperability Working Group. See video and slide deck after the break.
Posted August 12, 2024 ‐ 1 min read ‐ Categories: GDTF, MVR
In a GDTF Share interview, Elliot Mountford explains how GDTF and MVR have become must-have tools, letting him dial in on the creative programming while cutting back on the data wrangling and patch jobs. 'GDTF is a big part of my workflow. It's an obvious choice to use it, and it's a shame that some manufacturers don't realize the potential of it yet. It's good that more and more manufacturers are catching on now — it seems like they understand that it's a big selling point to have all of your fixtures in the GDTF format.' Read the full testimonial here.
An Open Talk by Alejo Arce at La Cabina Técnica discussing GDTF and MVR. In Spanish.
Posted July 25, 2024 ‐ Categories: GDTF, MVR, MA Lighting
PLSN Staff writes on PLSN: …GDTF & MVR channel on YouTube. Ready to start building your own GDTF lighting fixtures? GDTF’s 6-part video series will walk you through the process step-by-step. Here is a link… Read more at PLSN…
PLSN Staff writes on PLSN: …cues), and the MVR Import + Plot. Elaborating on the latter feature, Corthout noted, “it allowed super-fast import from Vectorworks CAD programs or visualiser. You can start to build up… Read more at PLSN…
With electrical power planning being big part of event planning, latest version 1.11 of Production Assist adds the ability to export and import the data and electrical connections via MVR. Other MVR and GDTF improvements include displaying the state of MVR connections, export textures to MVR and exporting all types of scene objects as GDTF in MVR.
Posted June 8, 2024 ‐ Categories: GDTF, MVR, Production Assist
BlenderDMX, the powerful DMX visualization and rendering tool, has continued to evolve, unlocking new levels of creative possibilities. Leveraging its strong foundations in the GDTF and MVR formats, as well as the robust capabilities of the Blender engine, BlenderDMX now offers an even more comprehensive solution for lighting designers and visual artists.
Posted May 20, 2024 ‐ 3 min read ‐ Categories: GDTF, MVR, BlenderDMX
The fifth update of the Vectorworks Spotlight brings greater precision of fixture coordinates during the MVR import process for more efficient information exchange.
Posted May 15, 2024 ‐ Categories: MVR, Vectorworks
Light Sound Journal reports on the opening ceremony of the AFC Asian Cup at the Lusail Stadium in Doha, Qatar in the Full grandMA3 offensive at AFC Asian Cup Opening Ceremony article and mentions how the entire workflow between various pieces of software was being made more efficient by utilizing GDTF and MVR.
Posted May 3, 2024 ‐ Categories: MA Lighting, Vectorworks, MVR, GDTF, Depence
Kaizen (Japanese: 改善, 'improvement'). After successful PL&S, and a manufacturers meeting on the GDTF booth, the GDTF group has been continously adding improvements to the GDTF Spec, to keep enhancing the DIN recognized open standards for describing devices of the entertainment industry.
Posted April 26, 2024 ‐ 2 min read ‐ Categories: GDTF, MVR
Wilson Torres has published a video tutorial explaining GDTF and MVR, where he also goes through a complete process of how to work with GDTF files in NEO v4 consoles by Vari-Lite. In Spanish.
Florida man claims he's created a groundbreaking GDTF file for teleportation devices, but it just leads to an alligator farm. Happy April Fools' Day!
ELC Lighting has released version 4.50 of the dmXLAN software, newly featuring import of the scene description and fixtures layout, placement, and addressing from MVR file. The dmXLAN software integrates well with existing technologies like E1.20 RDM, RDM-QR, Art-Net, and others, and the MVR integration provides further simplification in the planning workflow.
Posted March 26, 2024 ‐ Categories: MVR
The GDTF booth at PL&S has been enjoying a great attendance of professionals from various corners of the industry. 🤘
This release of grandMA3 software presents lots of new functionalities and workflow additions for many different applications, and it includes improvements also on GDTF/MVR side of things.
Posted March 16, 2024 ‐ 2 min read ‐ Categories: GDTF, MVR, MA Lighting
The MVR communication format - MVR-xchange - allows the exchange of MVR files over network without the need of an external transport device like a USB-stick. When implementing and troubleshooting the protocol, it is useful to have an MVR-xchange dissector for Wireshark, to filter and visualize the network traffic.
Posted February 25, 2024 ‐ 1 min read ‐ Categories: MVR
GDTF group has made a public release of the libMVRgdtf library - a software code which allows software authors and companies to implement and utilize GDTF and MVR in their products in a convenient way. libMVRgdtf has previously been available on request but now it has been released to the general public, allowing wider adoption of the GDTF and MVR DIN recognised formats. The MVR-xchange communication protocol is also included in the library. The library has been battle tested and used in other projects and is released with a liberal software licence, allowing usage in commercial, closed source projects. GDTF.eu is publishing documentation for the libMVRgdtf in a searchable, user friendly way here.
Moment Factory (a multimedia studio) has released a version 1.0 of their open-source Omniverse MVR-GDTF plugin. To ensure seamless conversion of MVR and GDTF to OpenUSD, native OpenUSD FileFormat plugin API has been used, allowing non-destructive data availability in any OpenUSD compatible software, including Unreal Engine and Blender.
Posted February 6, 2024 ‐ Categories: MVR, GDTF, OpenUSD
BlenderDMX addon has adopted the new MVR-xchange protocol for seamless MVR scene updates over network, further enhancing the MVR workflow.
Posted December 22, 2023 ‐ Categories: GDTF, MVR, BlenderDMX
Production Assist release 1.10 delivers many improvements and additions including implementation of the MVR-xchange protocol.
Posted December 19, 2023 ‐ Categories: GDTF, MVR, Production Assist
Pixera has been on the GDTF/MVR projects list for a while, now they published a short article on how to create fixtures and address them with an MVR file.
Posted December 14, 2023 ‐ Categories: MVR
GDTF and MVR had a successful presence at LDI, showcasing the DIN Spec recognized formats and workflow solutions in a dedicated booth as well as at various events throughout the exhibition. The presentations were well-received by attendees, resulting in increased interest and potential opportunities for future collaborations. This successful showing highlights the continued growth of GDTF and MVR in the industry. See short YouTube videos after the break.
Version 1.0.3 of BlenderDMX addon has been released with faster MVR import, improved 3D models loading and with support for GDTF 2D symbols.
Posted November 30, 2023 ‐ 2 min read ‐ Categories: GDTF, MVR, BlenderDMX
P3 Family of Controllers by Harman has received a version 6.0.0 release of the P3 Software Update with MVR functions - Export and Import of MVR file containing fixture layout/mapping and DMX patch to and from compatible lighting controllers, visualizers and CAD packages.
Posted November 24, 2023 ‐ Categories: MVR
On Monday December 4, 2023 1:30pm - 2:20pm PST, at LDI, there will be a live panel discussion with Sevan Dalkian (Technical Product Designer, Epic Games), Tony Caporale (Production Designer, Infinitus Vox) and Matt Geasy (Tech, Just Networking / Clear All Visuals LLC), moderated by MA's Daniel Kannenberg, about efficient and time-saving workflows using GDTF and MVR.
TPI: MA Lighting, Robe and Vectorworks have announced that DIN SPEC 15801 officially recognises MVR as… Read more at TPI…
GDTF and MVR founders - MA Lighting, Vectorworks, and Robe Lighting have published press release about the final availability of the MVR 1.6 recognized as DIN SPEC 15801.
Posted November 13, 2023 ‐ Categories: MVR, MA Lighting, Vectorworks, Robe Lighting
PLSN Staff writes on PLSN: With fellow General Device Type Format (GDTF) and My Virtual Rig (MVR) founders MA Lighting and Robe Lighting , global design and BIM software provider Vectorworks, Inc. announces that DIN SPEC 15801 officially recognizes MVR as an open standard for the entertainment industry worldwide. This groundbreaking development unlocks a new world of limitless opportunities for entertainment industry professionals to collaborate and efficiently bring their creative visions to life. Read More » Vectorworks, Inc., MA Lighting, and Robe Lighting Announce DIN SPEC 15801 Recognition for MVR Read more at PLSN…
Posted November 13, 2023 ‐ Categories: PLSN, GDTF, MVR
Vectorworks writes on LIVEDESIGN: DIN Spec validates MVR as the standard for streamlining data information & 3D model exchange in the entertainment industry. Read more at LIVEDESIGN…
Posted November 13, 2023 ‐ Categories: LIVEDESIGN, MVR
Patrick Immel has published a series of videos where he goes through the complete process of creating a light plot, utilizing the MVR workflow to go from Vectorworks 24 to ETC Augment3D.
Posted November 8, 2023 ‐ 1 min read ‐ Categories: MVR, Vectorworks, ETC
Tue Knudsen of Event Lighting shares step by step details of his workflow on the grandMA3 console, including a comprehensive description of how MVR allows him to be efficient when reusing his programming.
Posted October 30, 2023 ‐ Categories: GDTF, MVR, MA Lighting
Plasa published a talk by Jazz Hutsby, the renowned Avolites Scottish Titan Console Trainer, on secrets behind harnessing MVR workflows to seamlessly transfer your Vectorworks design into the impressive Titan console range using Capture: 'Discover the World of MVR: Streamlining your CAD by Vectorworks'.
Posted October 24, 2023 ‐ Categories: MVR, Robe Lighting, Capture, Avolites
If you did not manage to watch live the Vectorworks organized webinar with Brandon Eckstorm about using GDTF and MVR inside Vectorworks and Vision, organized at the end of September, you can watch the video recording.
Posted October 23, 2023 ‐ 1 min read ‐ Categories: GDTF, MVR, Vectorworks
Adam Hall has published a blog post about the GDTF format, explaining the advantages of the universal fixture library and the related MVR and GDTF workflow.
Moment Factory released a converter which provides support of GDTF (General Device Type Format) and MVR (My Virtual Rig) files in USD for Omniverse. See more details about their work in our earlier news Where GDTF, MVR and OpenUSD meet: Creating Immersive Events with OpenUSD and Digital Twins.
Posted October 9, 2023 ‐ Categories: MVR, GDTF, OpenUSD
Latest version of the grandMA3 software contains several interesting GDTF and MVR related improvements including changes to the pigtail geometry, new visualized gobo attributes or better graphics rendering.
Posted October 5, 2023 ‐ 2 min read ‐ Categories: GDTF, MVR, MA Lighting
In this free webinar on Wednesday, September 27, 2:00 PM - 3:00 PM ET, Brandon Eckstorm, lighting and production designer, will show you how GDTF & MVR is changing the game in the entertainment industry. You’ll also learn how to use GDTF and MVR with your favorite design and visualization software: Vectorworks Spotlight and Vision. You can register here.
Posted September 23, 2023 ‐ Categories: GDTF, MVR, Vectorworks
Version 1.0.1 of BlenderDMX addon has been released with much improved MVR import. This is not (yet) the big 2.0 rework, but rather a massive improvement to the 1.0 branch.
Posted September 20, 2023 ‐ 2 min read ‐ Categories: GDTF, MVR, BlenderDMX
NVIDIA is featuring a story about the amazing work of Moment Factory, who has been combining the power of the OpenUSD with Omniverse together with MVR and GDTF, forming a digital twin of a real-world environment. Read on for details on how they utilize Epic Games Unreal Engine, Blender, Adobe Photoshop and Vectorworks for the immersive simulation in the Omniverse.
Posted September 12, 2023 ‐ Categories: Vectorworks, MVR, GDTF, OpenUSD
Latest version 1.9 of Production Assist features many new improvements and additions, including implementation of the MVR 1.6 (draft). The MVR-xchange protocol is supposed to be coming up in future Production Assist version.
Posted August 31, 2023 ‐ Categories: GDTF, MVR, Production Assist
Following Industry Leaders, Open Source Tools Also Embrace MVR Workflow: Streamlining Efficiency in BlinderKitten and BlenderDMX Integration
Posted August 29, 2023 ‐ 1 min read ‐ Categories: GDTF, MVR, BlenderDMX, BlinderKitten
BlinderKitten is a modern, fast, multiplatform lighting software with remote controllability via OSC and MIDI, supporting GDTF and MVR, all made accessible under the GPL license.
Posted August 25, 2023 ‐ 1 min read ‐ Categories: GDTF, MVR, BlinderKitten
Publishing draft of the MVR Spec into the documentation section of GDTF.eu
Posted August 18, 2023 ‐ 1 min read ‐ Categories: MVR
In this webcast recording, AJ Pen shares his knowledge and practical tips (including MVR and his 'book' concept) that enable him and his team to turn the abstract of the design into a wonderful show.
Posted August 4, 2023 ‐ 2 min read ‐ Categories: Vectorworks, MVR, Capture, Robe Lighting, Carbon for Unreal
The TPi magazine has published an interesting, detailed writeup on desigining the Eurovision Song Contest 2023, including mention on how MVR has allowed the team to efficiently distribute and coordinate design changes between Vectorworks, gMA3, and Depence.
Posted July 17, 2023 ‐ Categories: MVR, Vectorworks, MA Lighting, Depence
Capture has released a couple of webcasts focusing on MVR workflows.
Posted July 5, 2023 ‐ 1 min read ‐ Categories: GDTF, MVR, Capture
The MVR format, which enables programs to share data and geometry for a scene, is nearing its final shape for DIN Spec.
Posted June 7, 2023 ‐ 2 min read ‐ Categories: MVR
Save tons of time and reduce mistakes by importing MVR into Eos, writes Mark LaPierre in his article about the new MVR Import features of Eos 3.2.
If you did not manage to watch live the Vectorworks organized webinar with Patrick Wambold of EPIC Games about using Unreal Engine for live events, you can watch the video recording.
Posted May 10, 2023 ‐ 1 min read ‐ Categories: GDTF, MVR, Unreal Engine, Vectorworks
The Eos visualization tool Augment3d gains MVR capabilities with the v3.2 of the Eos software.
Webinar with Patrick Wambold, Senior Solution Architect at Epic Games. Wednesday, April 19, 2:00pm ET. Register here.
Posted April 18, 2023 ‐ 1 min read ‐ Categories: GDTF, MVR, Unreal Engine, Vectorworks
MVR improvements in Capture 2023
Posted March 14, 2023 ‐ 1 min read ‐ Categories: GDTF, MVR, Capture
Release of BlenderDMX.
Posted March 4, 2023 ‐ 2 min read ‐ Categories: GDTF, MVR, BlenderDMX
The open source GDTF visualizing tooling based on Blender gains support for MVR import.
Posted February 8, 2023 ‐ 2 min read ‐ Categories: GDTF, MVR, BlenderDMX, Production Assist
TPI Magazine interview with the GDTF group about GDTF and MVR.
TPI: GDTF, developed by the GDTF Group, is an industry standard for live entertainment technology, intended… Read more at TPI…
Unreal Engine Announces Support of GDTF and MVR
Posted December 10, 2022 ‐ Categories: GDTF, MVR, Unreal Engine
Preview of new MVR import in Carbon for Unreal 1.4.
Posted December 2, 2022 ‐ Categories: GDTF, MVR, Carbon for Unreal
Steve Jennings (Photos and Text) writes on PLSN: …days of real production rehearsals in Toronto.” Arthur added that “tilizing Depence2 via an MVR export from Vectorworks and linking in with the disguise D3 servers really helped us all… Read more at PLSN…
Vectorworks has published a blog post about getting started with GDTF and MVR.
Posted December 1, 2022 ‐ Categories: GDTF, MVR, Vectorworks
Mark LaPierre Lighting writes about his (amazing) MVR Import/Export experience between Vectorworks and Capture.
Posted September 1, 2022 ‐ Categories: GDTF, MVR, Capture
Vectorworks and Matthew Geasey of Clear All Visuals have published an article on how GDTF and MVR has changed their approach to creative work and how they manage to utilize GDTF and MVR for a fast, fluid collaborative workflow with both offline and online participants.
Posted August 1, 2022 ‐ Categories: GDTF, MVR, Vectorworks
PLSN Staff writes on PLSN: With GDTF and MVR, the promise of a simplified entertainment industry is no longer a dream — it’s a reality. Vectorworks, one of the companies behind General Device Type Format (GDTF) , will be holding a seminar on streamlining your design process with GDTF and My Virtual Rig (MVR) on Wednesday, June 22, 2022 from 2:00 – 3:00 p.m. EDT. Read More » Vectorworks Seminars | What GDTF and MVR Can Do for You Read more at PLSN…
PLSN Staff writes on PLSN: Vectorworks, Inc. has released its third service pack for the Vectorworks 2022 product line focused on improvements to Vectorworks Cloud Services for all design customers. Other highlights include new storage integrations with Vectorworks Cloud, updates to Datasmith file exchange for a direct link to Twinmotion and support for .glTF within the MVR export from Vectorworks Spotlight. Read More » Vectorworks Releases Unity-based 3D Model Viewing Technology with Version 2022 Service Pack 3 Read more at PLSN…
PLSN Staff writes on PLSN: …into the console via a MVR file from the lighting plan data, so no actual redrawing or patching needed to be done. This saved him a great deal of time,… Read more at PLSN…
PLSN Staff writes on PLSN: …atmosphere and vibe of the look or scene as I am thinking it!” Initially, they worked in Capture using MVR files from Vectorworks. The show files were then transferred to… Read more at PLSN…
The Robe team visited Cologne in Germany to make an OnLocation special with Veith Schmidt which touches on the advantages of GDTF. Veith is a lighting designer and programmer based in this famous cathedral city … so we chatted about his 30-year career, his pandemic project teaching activities, and specifically about the importance, relevance and future of lighting fixtures utilizing GDTF files.
Posted December 15, 2021 ‐ Categories: GDTF, MVR, Robe Lighting
PLSN Staff writes on PLSN: …protocol and MVR (My Virtual Rig) solutions along with its new Vectorworks v22. Further information from Vectorworks: www.vectorworks.net Verge Aero’s Nils Thorjussen The inventive artistic drone company, Verge Aero was… Read more at PLSN…
PLSN Staff writes on PLSN: …to the fluidity and energy of the show. Joiner pre-vizzed the lighting for 10 days in Solotech’s Nashville office using Vectorworks and imported the show into Depence2 via MVR, a… Read more at PLSN…
In this webinar, Dany Tancou, product manager for WYSIWYG at CAST Software, shows how to incorporate MVR into your WYSIWYG workflow.
Posted October 10, 2021 ‐ 1 min read ‐ Categories: MVR, Wysiwyg
Live Design Editor writes on LIVEDESIGN: No understanding of XML required! Read more at LIVEDESIGN…
Posted October 6, 2021 ‐ Categories: LIVEDESIGN, GDTF, MVR
Live Design Editor writes on LIVEDESIGN: Imagine a world where lighting fixtures just worked. First time, every time. Plus: more on GDTF & MVR at LDI2021. Read more at LIVEDESIGN…
Posted September 29, 2021 ‐ Categories: LIVEDESIGN, GDTF, MVR
PLSN Staff writes on PLSN: …that but the announced file compatibility among Vectorworks, GDTF & MVR, and Unreal Engine really benefits designers and system engineers, innovating a new multi-platform workflow from parametric design to show… Read more at PLSN…
Posted September 24, 2021 ‐ Categories: PLSN, GDTF, MVR
PLSN Staff writes on PLSN: …by James Harrison, Dan Coombs and Rebbecca Cadd of ChamSys, the courses include: MagicQ Basics; Intro to GDTF and MVR with MagicQ; Timeline Trackers and Multi Emitter Colour Picker; and… Read more at PLSN…
Posted September 1, 2021 ‐ Categories: PLSN, GDTF, MVR
PLSN Staff writes on PLSN: …ChamSys, learn how to use GDTF and MVR with MagicQ, and get a preview of the brand new DJ integration with Pioneer, Denon and Virtual DJ. Plus, Chauvet will be… Read more at PLSN…
PLSN Staff writes on PLSN: …at Concert Design and Pre-visualisation with Vectorworks Spotlight and MVR Export, which follows a complete concert design workflow, from creating detailed drawings and rigging plots to exporting a fully functioning… Read more at PLSN…
Wysiwyg is now able to Import/Open My Virtual Rig (.MVR) files. Further improvements like MVR Merge, is planned for the future.
Meghan Perkins writes on LIVEDESIGN: LDI Virtual New Tech Break, held January 6, 2021, featured new technology from ARRI, BroadWeigh, CUE Audio, Environmental Lights, and GDTF/MVR. Read more at LIVEDESIGN…
Posted December 16, 2020 ‐ Categories: LIVEDESIGN, GDTF, MVR
PLSN Staff writes on PLSN: …just with lighting fixtures but also with related technologies like GDTF / MVR protocols, and their willingness to forge ahead and always show appreciation for their clients means a lot… Read more at PLSN…
Posted December 1, 2020 ‐ Categories: PLSN, GDTF, MVR
TPI has been reporting on the General Device Type Format (GDTF) founders MA Lighting, Vectorworks and Robe lighting transitioning the GDTF website to VPLT - the German Entertainment Technology Association. This migration will ensure a compliant platform for the exchange and future development of GDTF, which offers manufacturers and users a better way of planning and controlling complex productions from design to implementation for an event.
PLSN Staff writes on PLSN: …the key features: MVR (My Virtual Rig) file support. The My Virtual Rig format is a file format that is used to share data for a scene between a lighting… Read more at PLSN…
Live Design Editor writes on LIVEDESIGN: Live Design's September 2020 Virtual Master Class on lighting focus on GDTF and MVR file formats, LED color mixing, and immersive lighting. Read more at LIVEDESIGN…
Posted August 19, 2020 ‐ Categories: LIVEDESIGN, GDTF, MVR
LIVEDESIGN: GDTF 1.0 from Vectorworks, Inc., Robe lighting, and MA Lighting has gained momentum with industry manufacturers, software programs, and professionals. Read more at LIVEDESIGN…
Posted June 24, 2020 ‐ Categories: LIVEDESIGN, GDTF, MVR
PLSN Staff writes on PLSN: …standard GDTF MVR protocol enabling direct import from Vectorworks.) “Our customers often patch and pre-program their shows in advance either using our ChamSys free fully featured MagicVis visualisation or their… Read more at PLSN…
PLSN Staff writes on PLSN: …That’s what DIN SPEC is made for: ‘Today’s idea. Tomorrow’s standard.’” To learn more, visit gdtf-share.com or watch the on-demand webinar, “Integrating GDTF & MVR into your Workflows.” … Read more at PLSN…
Chris Lose writes on PLSN: …GDTF and MVR, standardization and progress, dispelling current myths about GDTF, providing an end user viewpoint, what GDTF is and is not, manufacturer compliance, cooperation, compromise and how GDTF will… Read more at PLSN…
Vickie Claiborne writes on PLSN: …seats on a project, you likely know that there are constant updates to information across all platforms that have to be coordinated in each location…Very time consuming! Enter GDTF and… Read more at PLSN…
Vickie Claiborne writes on PLSN: …GDTF-share.com. What is GDTF? Before discussing the specifics, let me give you an example of why GDTF and MVR are powerful. As a lighting designer and programmer, I’m often… Read more at PLSN…
LIVEDESIGN: Columbia, MD (March 28, 2019)—On its first anniversary, the entertainment industry’s open file format, General Device Type Format (GDTF) version 1.0 is here. Through collective feedback from the GDTF founders, MA Lighting, Robe lighting and Vectorworks, Inc., as well as other participating manufacturers, the file format has received numerous updates since it was first introduced and can now be used by manufacturers around the world. GDTF 1.0 and the My Virtual Rig (MVR) file format — which creates a two-way connection between planning, previz and console systems — are now implemented with Vectorworks 2019, Vision 2019 and grandMA3. Read more at LIVEDESIGN…
Posted March 28, 2019 ‐ Categories: LIVEDESIGN, GDTF, MVR