MVR

My Virtual Rig - MVR - In the entertainment industry, the MVR file format allows programs to share data and geometry for a scene.

MVR Specfication

GDTF and MVR at LDI 2023

GDTF and MVR had a successful presence at LDI, showcasing the DIN Spec recognized formats and workflow solutions in a dedicated booth as well as at various events throughout the exhibition. The presentations were well-received by attendees, resulting in increased interest and potential opportunities for future collaborations. This successful showing highlights the continued growth of GDTF and MVR in the industry. See short YouTube videos after the break.

Posted December 9, 2023  ‐ Categories: GDTF, MVR

2D Planning View and Faster MVR Import in BlenderDMX v1.0.3

Version 1.0.3 of BlenderDMX addon has been released with faster MVR import, improved 3D models loading and with support for GDTF 2D symbols.

Posted November 30, 2023  ‐ 2 min read  ‐ Categories: GDTF, MVR, BlenderDMX

GDTF-MVR Workflow Discussion for Entertaintment Professionals @ LDI

On Monday December 4, 2023 1:30pm - 2:20pm PST, at LDI, there will be a live panel discussion with Sevan Dalkian (Technical Product Designer, Epic Games), Tony Caporale (Production Designer, Infinitus Vox) and Matt Geasy (Tech, Just Networking / Clear All Visuals LLC), moderated by MA's Daniel Kannenberg, about efficient and time-saving workflows using GDTF and MVR.

Posted November 19, 2023  ‐ Categories: GDTF, MVR

DIN SPEC 15801:2023-12 My Virtual Rig (MVR) Released

GDTF and MVR founders - MA Lighting, Vectorworks, and Robe Lighting have published press release about the final availability of the MVR 1.6 recognized as DIN SPEC 15801.

Posted November 13, 2023  ‐ Categories: MVR, MA Lighting, Vectorworks, Robe

MVR workflow from Vectorworks into Augment3D

Patrick Immel has published a series of videos where he goes through the complete process of creating a light plot, utilizing the MVR workflow to go from Vectorworks 24 to ETC Augment3D.

Posted November 8, 2023  ‐ 1 min read  ‐ Categories: MVR, Vectorworks

GrandMA3 MVR Workflow by Tue Knudsen

Tue Knudsen of Event Lighting shares step by step details of his workflow on the grandMA3 console, including a comprehensive description of how MVR allows him to be efficient when reusing his programming.

Posted October 30, 2023  ‐ Categories: GDTF, MVR, MA Lighting

MVR workflow from Vectorworks through embeded Capture into Avolites

Plasa published a talk by Jazz Hutsby, the renowned Avolites Scottish Titan Console Trainer, on secrets behind harnessing MVR workflows to seamlessly transfer your Vectorworks design into the impressive Titan console range using Capture: 'Discover the World of MVR: Streamlining your CAD by Vectorworks'.

Posted October 24, 2023  ‐ Categories: MVR, Robe Lighting

Recording of the 'Streamline Your Process with GDTF & MVR' webinar

If you did not manage to watch live the Vectorworks organized webinar with Brandon Eckstorm about using GDTF and MVR inside Vectorworks and Vision, organized at the end of September, you can watch the video recording.

Posted October 23, 2023  ‐ 1 min read  ‐ Categories: GDTF, MVR, Vectorworks

GDTF – What is it? What is it for?

Adam Hall has published a blog post about the GDTF format, explaining the advantages of the universal fixture library and the related MVR and GDTF workflow.

Posted October 17, 2023  ‐ Categories: GDTF, MVR

MomentFactory releases Omniverse MVR/GDTF converter source code on GitHub

Moment Factory released a converter which provides support of GDTF (General Device Type Format) and MVR (My Virtual Rig) files in USD for Omniverse. See more details about their work in our earlier news Where GDTF, MVR and OpenUSD meet: Creating Immersive Events with OpenUSD and Digital Twins.

Posted October 9, 2023  ‐ Categories: MVR, GDTF

GDTF/MVR Improvements in grandMA3 Version 1.9.7.0

Latest version of the grandMA3 software contains several interesting GDTF and MVR related improvements including changes to the pigtail geometry, new visualized gobo attributes or better graphics rendering.

Posted October 5, 2023  ‐ 2 min read  ‐ Categories: GDTF, MVR, MA Lighting

Vectorworks: Streamline Your Process with GDTF & MVR

In this free webinar on Wednesday, September 27, 2:00 PM - 3:00 PM ET, Brandon Eckstorm, lighting and production designer, will show you how GDTF & MVR is changing the game in the entertainment industry. You’ll also learn how to use GDTF and MVR with your favorite design and visualization software: Vectorworks Spotlight and Vision. You can register here.

Posted September 23, 2023  ‐ Categories: GDTF, MVR, Vectorworks

BlenderDMX Releases 1.0.1 with Featurfull MVR Import

Version 1.0.1 of BlenderDMX addon has been released with much improved MVR import. This is not (yet) the big 2.0 rework, but rather a massive improvement to the 1.0 branch.

Posted September 20, 2023  ‐ 2 min read  ‐ Categories: GDTF, MVR, BlenderDMX

Where GDTF, MVR and OpenUSD meet: Creating Immersive Events with OpenUSD and Digital Twins

NVIDIA is featuring a story about the amazing work of Moment Factory, who has been combining the power of the OpenUSD with Omniverse together with MVR and GDTF, forming a digital twin of a real-world environment. Read on for details on how they utilize Epic Games Unreal Engine, Blender, Adobe Photoshop and Vectorworks for the immersive simulation in the Omniverse.

Posted September 12, 2023  ‐ Categories: Vectorworks, MVR, GDTF

Production Assist 1.9 Offers MVR 1.6 Implementation

Latest version 1.9 of Production Assist features many new improvements and additions, including implementation of the MVR 1.6 (draft). The MVR-xchange protocol is supposed to be coming up in future Production Assist version.

Posted August 31, 2023  ‐ Categories: GDTF, MVR, Production Assist

Seemles MVR Workflow With Open Source Tools

Following Industry Leaders, Open Source Tools Also Embrace MVR Workflow: Streamlining Efficiency in BlinderKitten and BlenderDMX Integration

Posted August 29, 2023  ‐ 1 min read  ‐ Categories: GDTF, MVR, BlenderDMX, BlinderKitten

BlinderKitten: Illuminating the Future of Open Source Live Event Lighting

BlinderKitten is a modern, fast, multiplatform lighting software with remote controllability via OSC and MIDI, supporting GDTF and MVR, all made accessible under the GPL license.

Posted August 25, 2023  ‐ 1 min read  ‐ Categories: GDTF, MVR, BlinderKitten

MVR 1.6 Draft

Publishing draft of the MVR Spec into the documentation section of GDTF.eu

Posted August 18, 2023  ‐ 1 min read  ‐ Categories: MVR

AJ Pen On Communication Through Illustration: 'The Book' For 'My Chemical Romance' reunion tour

In this webcast recording, AJ Pen shares his knowledge and practical tips (including MVR and his 'book' concept) that enable him and his team to turn the abstract of the design into a wonderful show.

Posted August 4, 2023  ‐ 2 min read  ‐ Categories: Vectorworks, MVR, Capture, Robe Lighting

MVR instrumental at Eurovision Song Contest 2023 design

The TPi magazine has published an interesting, detailed writeup on desigining the Eurovision Song Contest 2023, including mention on how MVR has allowed the team to efficiently distribute and coordinate design changes between Vectorworks, gMA3, and Depence.

Posted July 17, 2023  ‐ Categories: MVR, Vectorworks, MA Lighting

Capture: MVR Workflows

Capture has released a couple of webcasts focusing on MVR workflows.

Posted July 5, 2023  ‐ 1 min read  ‐ Categories: GDTF, MVR, Capture

MVR Nearing Final Version for DIN Spec

The MVR format, which enables programs to share data and geometry for a scene, is nearing its final shape for DIN Spec.

Posted June 7, 2023  ‐ 2 min read  ‐ Categories: MVR

Importing MVR into Eos 3.2 by Mark LaPierre

Save tons of time and reduce mistakes by importing MVR into Eos, writes Mark LaPierre in his article about the new MVR Import features of Eos 3.2.

Posted May 19, 2023  ‐ Categories: GDTF, MVR

Recording of the Unreal Engine & Vectorworks for Live Events Webinar

If you did not manage to watch live the Vectorworks organized webinar with Patrick Wambold of EPIC Games about using Unreal Engine for live events, you can watch the video recording.

Posted May 10, 2023  ‐ 1 min read  ‐ Categories: GDTF, MVR, Unreal Engine, Vectorworks

ETC Releases Eos Update With MVR support in Augment3d

The Eos visualization tool Augment3d gains MVR capabilities with the v3.2 of the Eos software.

Posted April 20, 2023  ‐ Categories: MVR

Unreal Engine & Vectorworks for Live Events - Webinar

Webinar with Patrick Wambold, Senior Solution Architect at Epic Games. Wednesday, April 19, 2:00pm ET. Register here.

Posted April 18, 2023  ‐ 1 min read  ‐ Categories: GDTF, MVR, Unreal Engine, Vectorworks

Capture 2023 MVR Improvements

MVR improvements in Capture 2023

Posted March 14, 2023  ‐ 1 min read  ‐ Categories: GDTF, MVR, Capture

BlenderDMX release 1.0.0 Vanilla

Release of BlenderDMX.

Posted March 4, 2023  ‐ 2 min read  ‐ Categories: GDTF, MVR, BlenderDMX

Importing MVR into BlenderDMX

The open source GDTF visualizing tooling based on Blender gains support for MVR import.

Posted February 8, 2023  ‐ 2 min read  ‐ Categories: GDTF, MVR, BlenderDMX, Production Assist

TPI Magazine: GDTF and MVR: Unlocking the potential of data driven design

TPI Magazine interview with the GDTF group about GDTF and MVR.

Posted January 13, 2023  ‐ Categories: GDTF, MVR

MVR Import now in Carbon for Unreal

Preview of new MVR import in Carbon for Unreal 1.4.

Posted December 2, 2022  ‐ Categories: GDTF, MVR

Vectorworks: Your Guide to Getting Started with GDTF and MVR for Lighting Design

Vectorworks has published a blog post about getting started with GDTF and MVR.

Posted December 1, 2022  ‐ Categories: GDTF, MVR, Vectorworks

MVR Import/Export experience by Mark LaPierre

Mark LaPierre Lighting writes about his (amazing) MVR Import/Export experience between Vectorworks and Capture.

Posted September 1, 2022  ‐ Categories: GDTF, MVR, Capture

Matt Geasey Speeds Workflow with GDTF & MVR

Vectorworks and Matthew Geasey of Clear All Visuals have published an article on how GDTF and MVR has changed their approach to creative work and how they manage to utilize GDTF and MVR for a fast, fluid collaborative workflow with both offline and online participants.

Posted August 1, 2022  ‐ Categories: GDTF, MVR, Vectorworks