General Device Type Format - GDTF - is meant to provide a single file format to describe devices for the entertainment industry.
GDTF and MVR had a successful presence at LDI, showcasing the DIN Spec recognized formats and workflow solutions in a dedicated booth as well as at various events throughout the exhibition. The presentations were well-received by attendees, resulting in increased interest and potential opportunities for future collaborations. This successful showing highlights the continued growth of GDTF and MVR in the industry. See short YouTube videos after the break.
Version 1.0.3 of BlenderDMX addon has been released with faster MVR import, improved 3D models loading and with support for GDTF 2D symbols.
Vectorworks announced release of its second update for the Vectorworks 2024 product line, delivering an array of performance improvements aimed at enhancing the overall quality of the product line. For Vision users, this update brings even better support for GDTF files. Now, they can enjoy seamless compatibility with glTF/glb-backed GDTF files, and GDTF-based conventional fixtures can be focused and saved directly within the Vision platform.
On Monday December 4, 2023 1:30pm - 2:20pm PST, at LDI, there will be a live panel discussion with Sevan Dalkian (Technical Product Designer, Epic Games), Tony Caporale (Production Designer, Infinitus Vox) and Matt Geasy (Tech, Just Networking / Clear All Visuals LLC), moderated by MA's Daniel Kannenberg, about efficient and time-saving workflows using GDTF and MVR.
The total number of manufacturer- and user-generated GDTF files in the GDTF Share has surpassed 3000, a significant milestone as the entertainment industry moves towards general support for this technology. The report for October, which we have previously shared in this post, highlights another uptake of GDTF devices from multiple lighting fixture manufacturers like ADJ, JBL, and Chauvet. (The monthly report is focused on total count of devices without including their variations or revisions.) In this instance, the lucky file that hit the 3000 mark was one of Robe's GDTFs for older devices, demonstrating manufacturer's commitment to providing GDTF support even for products launched prior to its creation, while still in use in productions.
Tue Knudsen of Event Lighting shares step by step details of his workflow on the grandMA3 console, including a comprehensive description of how MVR allows him to be efficient when reusing his programming.
If you did not manage to watch live the Vectorworks organized webinar with Brandon Eckstorm about using GDTF and MVR inside Vectorworks and Vision, organized at the end of September, you can watch the video recording.
Moment Factory released a converter which provides support of GDTF (General Device Type Format) and MVR (My Virtual Rig) files in USD for Omniverse. See more details about their work in our earlier news Where GDTF, MVR and OpenUSD meet: Creating Immersive Events with OpenUSD and Digital Twins.
Latest version of the grandMA3 software contains several interesting GDTF and MVR related improvements including changes to the pigtail geometry, new visualized gobo attributes or better graphics rendering.
ETC announced support for Basic fixture import via General Device Type Format (GDTF) in the Eos v3.2.4. Details given in this dedicated article explain that the initial implementation will only import the DMX definition and for the time being will not import 3D models, gobo images, color definitions nor multicell fixtures, but 'GDTF imports will continue to improve in future releases with planned work and user feedback on the forums'. Eos has previously already been able to import MVR, so the possibility to use GDTFs is another enhancement for the Eos platform and also a great confirmation of success for GDTF and MVR.
Posted September 29, 2023 ‐ Categories: GDTF
Development of plugins for import and preview of GDTF-based virtual fixtures in Unreal Engine - a bachelor degree theses by Luca Sorace
Luca Sorace of Sapienza Università di Roma has published a bachelor degree thesis on the development of a plugin for import and preview of a GDTF based fixtures in the Unreal Engine. Part of the theses is a discussion on implementation of various parts of a typical moving head fixture with calculations and sample code. The repository with the thesis is here and the thesis paper in Italian in pdf is here.
In this free webinar on Wednesday, September 27, 2:00 PM - 3:00 PM ET, Brandon Eckstorm, lighting and production designer, will show you how GDTF & MVR is changing the game in the entertainment industry. You’ll also learn how to use GDTF and MVR with your favorite design and visualization software: Vectorworks Spotlight and Vision. You can register here.
Version 1.0.1 of BlenderDMX addon has been released with much improved MVR import. This is not (yet) the big 2.0 rework, but rather a massive improvement to the 1.0 branch.
NVIDIA is featuring a story about the amazing work of Moment Factory, who has been combining the power of the OpenUSD with Omniverse together with MVR and GDTF, forming a digital twin of a real-world environment. Read on for details on how they utilize Epic Games Unreal Engine, Blender, Adobe Photoshop and Vectorworks for the immersive simulation in the Omniverse.
Latest version 1.9 of Production Assist features many new improvements and additions, including implementation of the MVR 1.6 (draft). The MVR-xchange protocol is supposed to be coming up in future Production Assist version.
BlinderKitten is a modern, fast, multiplatform lighting software with remote controllability via OSC and MIDI, supporting GDTF and MVR, all made accessible under the GPL license.
Posted July 21, 2023 ‐ 1 min read ‐ Categories: GDTF
Robe Lighting has published a guide on how to effectively use GDTF files for their Spiider fixtures on the gMA3 platform.
If you did not manage to watch live the Vectorworks organized webinar with Patrick Wambold of EPIC Games about using Unreal Engine for live events, you can watch the video recording.
Growth of uploads to the GDTF Share has been constant, with a major jump around PL&S.
Robe Lighting has published a news article about the progress and status of their GDTF files.
TPI Magazine interview with the GDTF group about GDTF and MVR.
Vectorworks has published a blog post about getting started with GDTF and MVR.
Posted October 1, 2022 ‐ Categories: GDTF
Vectorworks and Matthew Geasey of Clear All Visuals have published an article on how GDTF and MVR has changed their approach to creative work and how they manage to utilize GDTF and MVR for a fast, fluid collaborative workflow with both offline and online participants.