#include <SceneDataExchange.h>
◆ SceneDataAlignment() [1/2]
SceneDataAlignment::SceneDataAlignment |
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◆ SceneDataAlignment() [2/2]
◆ ~SceneDataAlignment()
SceneDataAlignment::~SceneDataAlignment |
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◆ GetBeamGeometry()
const TXString & SceneDataAlignment::GetBeamGeometry |
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◆ GetDirection()
const VWPoint3D & SceneDataAlignment::GetDirection |
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◆ GetNodeName()
TXString SceneDataAlignment::GetNodeName |
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◆ GetObjectType()
◆ GetUpVector()
const VWPoint3D & SceneDataAlignment::GetUpVector |
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◆ OnPrintToFile()
◆ OnReadFromNode()
◆ SetBeamGeometry()
void SceneDataAlignment::SetBeamGeometry |
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const TXString & |
beamGeometry | ) |
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◆ SetDirection()
void SceneDataAlignment::SetDirection |
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double |
x, |
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double |
y, |
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double |
z |
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◆ SetUpVector()
void SceneDataAlignment::SetUpVector |
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double |
x, |
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double |
y, |
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double |
z |
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virtual |
The documentation for this class was generated from the following files: