#include <SceneDataExchange.h>
◆ SceneDataCustomCommand() [1/2]
SceneDataCustomCommand::SceneDataCustomCommand |
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◆ SceneDataCustomCommand() [2/2]
SceneDataCustomCommand::SceneDataCustomCommand |
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const TXString & |
channelFunction, |
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bool |
isPercentage, |
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double |
value |
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◆ ~SceneDataCustomCommand()
SceneDataCustomCommand::~SceneDataCustomCommand |
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◆ GetChannelFunction()
const TXString & SceneDataCustomCommand::GetChannelFunction |
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◆ GetNodeName()
TXString SceneDataCustomCommand::GetNodeName |
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◆ GetObjectType()
◆ GetValue()
double SceneDataCustomCommand::GetValue |
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◆ IsPercentage()
bool SceneDataCustomCommand::IsPercentage |
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◆ OnPrintToFile()
◆ OnReadFromNode()
◆ SetChannelFunction()
void SceneDataCustomCommand::SetChannelFunction |
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const TXString & |
channelFunction | ) |
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◆ SetIsPercentage()
void SceneDataCustomCommand::SetIsPercentage |
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bool |
isPercentage | ) |
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◆ SetValue()
void SceneDataCustomCommand::SetValue |
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double |
value | ) |
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The documentation for this class was generated from the following files: