libMVRgdtf 40bc00a
A library for GDTF and MVR
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SceneData::SceneDataFocusPointObj Member List

This is the complete list of members for SceneData::SceneDataFocusPointObj, including all inherited members.

AddAlignment(const TXString &beamGeometry, const VWPoint3D &upVector, const VWPoint3D &direction)SceneData::SceneDataObjWithMatrix
AddConnectionObj(const TXString &own, const TXString &other, const SceneDataGUID toObject)SceneData::SceneDataObjWithMatrix
AddCustomCommand(const TXString &channelFunction, bool isPercentage, double value)SceneData::SceneDataObjWithMatrix
AddGeometryObj(SceneDataGeoInstanceObjPtr object)SceneData::SceneDataObjWithMatrix
AddObject(SceneDataObjWithMatrixPtr obj)SceneData::SceneDataGroupObj
AddOverwrite(const TXString &universal, const TXString &target)SceneData::SceneDataObjWithMatrix
GetAlignmentArray() constSceneData::SceneDataObjWithMatrix
GetChildArray() constSceneData::SceneDataGroupObj
GetClass() constSceneData::SceneDataObjWithMatrix
GetConnectionArr() constSceneData::SceneDataObjWithMatrix
GetContainer() constSceneData::SceneDataObjWithMatrix
GetCustomCommandArray() constSceneData::SceneDataObjWithMatrix
GetGeometryArr() constSceneData::SceneDataObjWithMatrix
getGuid()SceneData::SceneDataObj
getName() constSceneData::SceneDataObj
GetNextObject() constSceneData::SceneDataObjWithMatrix
GetNodeName()SceneData::SceneDataFocusPointObjprotectedvirtual
GetObjectType()SceneData::SceneDataFocusPointObjprotectedvirtual
GetOverwriteArray() constSceneData::SceneDataObjWithMatrix
GetTransformMatric(VWTransformMatrix &matrix) constSceneData::SceneDataObjWithMatrix
GetUnresolvedClass() constSceneData::SceneDataObjWithMatrix
OnPrintToFile(IXMLFileNodePtr pNode, SceneDataExchange *exchange)SceneData::SceneDataGroupObjprotectedvirtual
OnReadFromNode(const IXMLFileNodePtr &pNode, SceneDataExchange *exchange)SceneData::SceneDataObjWithMatrixprotectedvirtual
PrintToFile(IXMLFileNodePtr pContainerNode, SceneDataExchange *exchange)SceneData::SceneDataGroupObjvirtual
ReadFromNode(const IXMLFileNodePtr &pNode, SceneDataExchange *exchange)SceneData::SceneDataObj
ReadMatrixNodeValue(const IXMLFileNodePtr &pNode, VWPoint3D &inOutPoint)SceneData::SceneDataObjWithMatrixprotected
SceneDataFocusPointObj(const SceneDataGUID &guid)SceneData::SceneDataFocusPointObj
SceneDataGroupObj(const SceneDataGUID &guid)SceneData::SceneDataGroupObj
SceneDataObj(const SceneDataGUID &guid)SceneData::SceneDataObj
SceneDataObjWithMatrix(const SceneDataGUID &guid)SceneData::SceneDataObjWithMatrix
SetClass(SceneDataClassObjPtr clas)SceneData::SceneDataObjWithMatrix
setName(const TXString &value)SceneData::SceneDataObj
SetTransformMatrix(const VWTransformMatrix &matrix)SceneData::SceneDataObjWithMatrix
~SceneDataFocusPointObj()SceneData::SceneDataFocusPointObjvirtual
~SceneDataGroupObj()SceneData::SceneDataGroupObjvirtual
~SceneDataObj()SceneData::SceneDataObjvirtual
~SceneDataObjWithMatrix()SceneData::SceneDataObjWithMatrixvirtual