getGuid() | SceneData::SceneDataObj | |
getName() const | SceneData::SceneDataObj | |
GetNodeName() | SceneData::SceneDataMappingDefinitionObj | protectedvirtual |
GetObjectType() | SceneData::SceneDataMappingDefinitionObj | protectedvirtual |
GetScaleHandling() | SceneData::SceneDataMappingDefinitionObj | virtual |
GetSizeX() | SceneData::SceneDataMappingDefinitionObj | virtual |
GetSizeY() | SceneData::SceneDataMappingDefinitionObj | virtual |
GetSource() | SceneData::SceneDataMappingDefinitionObj | virtual |
OnPrintToFile(IXMLFileNodePtr pNode, SceneDataExchange *exchange) | SceneData::SceneDataMappingDefinitionObj | protectedvirtual |
OnReadFromNode(const IXMLFileNodePtr &pNode, SceneDataExchange *exchange) | SceneData::SceneDataMappingDefinitionObj | protectedvirtual |
PrintToFile(IXMLFileNodePtr pContainerNode, SceneDataExchange *exchange) | SceneData::SceneDataObj | virtual |
ReadFromNode(const IXMLFileNodePtr &pNode, SceneDataExchange *exchange) | SceneData::SceneDataObj | |
SceneDataAuxObj(const SceneDataGUID &guid) | SceneData::SceneDataAuxObj | |
SceneDataMappingDefinitionObj(const SceneDataGUID &guid) | SceneData::SceneDataMappingDefinitionObj | |
SceneDataMappingDefinitionObj(const SceneDataGUID &guid, Uint32 sizeX, Uint32 sizeY, SceneDataSourceObjPtr source) | SceneData::SceneDataMappingDefinitionObj | |
SceneDataObj(const SceneDataGUID &guid) | SceneData::SceneDataObj | |
setName(const TXString &value) | SceneData::SceneDataObj | |
SetScaleHandling(GdtfDefines::EScaleHandlingType scaleHandling) | SceneData::SceneDataMappingDefinitionObj | virtual |
SetSizeX(Uint32 sizeX) | SceneData::SceneDataMappingDefinitionObj | virtual |
SetSizeY(Uint32 sizeY) | SceneData::SceneDataMappingDefinitionObj | virtual |
SetSource(const TXString &value, const TXString &linkedGeometry, GdtfDefines::ESourceType) | SceneData::SceneDataMappingDefinitionObj | virtual |
~SceneDataAuxObj() | SceneData::SceneDataAuxObj | virtual |
~SceneDataMappingDefinitionObj() | SceneData::SceneDataMappingDefinitionObj | virtual |
~SceneDataObj() | SceneData::SceneDataObj | virtual |