#include <SceneDataExchange.h>
◆ SceneDataMappingDefinitionObj() [1/2]
SceneDataMappingDefinitionObj::SceneDataMappingDefinitionObj |
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const SceneDataGUID & |
guid | ) |
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◆ SceneDataMappingDefinitionObj() [2/2]
◆ ~SceneDataMappingDefinitionObj()
SceneDataMappingDefinitionObj::~SceneDataMappingDefinitionObj |
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virtual |
◆ GetNodeName()
TXString SceneDataMappingDefinitionObj::GetNodeName |
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protectedvirtual |
◆ GetObjectType()
◆ GetScaleHandling()
◆ GetSizeX()
Uint32 SceneDataMappingDefinitionObj::GetSizeX |
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virtual |
◆ GetSizeY()
Uint32 SceneDataMappingDefinitionObj::GetSizeY |
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virtual |
◆ GetSource()
◆ OnPrintToFile()
◆ OnReadFromNode()
◆ SetScaleHandling()
◆ SetSizeX()
void SceneDataMappingDefinitionObj::SetSizeX |
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Uint32 |
sizeX | ) |
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virtual |
◆ SetSizeY()
void SceneDataMappingDefinitionObj::SetSizeY |
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Uint32 |
sizeY | ) |
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◆ SetSource()
The documentation for this class was generated from the following files: