#include <SceneDataExchange.h>
◆ SceneDataOverwrite() [1/2]
SceneDataOverwrite::SceneDataOverwrite |
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◆ SceneDataOverwrite() [2/2]
SceneDataOverwrite::SceneDataOverwrite |
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const TXString & |
universal, |
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const TXString & |
target |
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◆ ~SceneDataOverwrite()
SceneDataOverwrite::~SceneDataOverwrite |
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◆ GetNodeName()
TXString SceneDataOverwrite::GetNodeName |
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◆ GetObjectType()
◆ GetTarget()
const TXString & SceneDataOverwrite::GetTarget |
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◆ GetUniversal()
const TXString & SceneDataOverwrite::GetUniversal |
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◆ OnPrintToFile()
◆ OnReadFromNode()
◆ SetTarget()
void SceneDataOverwrite::SetTarget |
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const TXString & |
target | ) |
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virtual |
◆ SetUniversal()
void SceneDataOverwrite::SetUniversal |
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const TXString & |
universal | ) |
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virtual |
The documentation for this class was generated from the following files: