News
The GDTF Hub news section. Have a GDTF/MVR related news to share? Email us at info (at) gdtf.eu .
Unreal Engine Announces Support of GDTF and MVR
Unreal Engine Announces Support of GDTF and MVR
Posted December 10, 2022 ‐ Categories: GDTF, MVR, Unreal Engine
MVR Import now in Carbon for Unreal
Preview of new MVR import in Carbon for Unreal 1.4.
Vectorworks: Your Guide to Getting Started with GDTF and MVR for Lighting Design
Vectorworks has published a blog post about getting started with GDTF and MVR.
Posted December 1, 2022 ‐ Categories: GDTF, MVR, Vectorworks
GDTF Support in Vari-Lite Luminaires and Consoles
USITT posted that Vari-Lite Brings Industry-standard GDTF Support to Full Luminaire, Console Product Line
Posted October 1, 2022 ‐ Categories: GDTF
Matt Geasey Speeds Workflow with GDTF & MVR
Vectorworks and Matthew Geasey of Clear All Visuals have published an article on how GDTF and MVR has changed their approach to creative work and how they manage to utilize GDTF and MVR for a fast, fluid collaborative workflow with both offline and online participants.
Posted August 1, 2022 ‐ Categories: GDTF, MVR, Vectorworks
GDTF Founders Migrate GDTF Servers to VPLT Association
TPI has been reporting on the General Device Type Format (GDTF) founders MA Lighting, Vectorworks and Robe lighting transitioning the GDTF website to VPLT - the German Entertainment Technology Association. This migration will ensure a compliant platform for the exchange and future development of GDTF, which offers manufacturers and users a better way of planning and controlling complex productions from design to implementation for an event.