Annex B, Attribute Listing

Attribute listing

Annex B (normative) Attribute Listing

(n) and (m) are wildcards for enumeration of attributes e.g., Gobo(n) - Gobo1 and Gobo2 or VideoEffect(n)Parameter(m) - VideoEffect1Parameter1 and VideoEffect1Parameter2. Attributes without the wildcards (n) or (m) are not enumerated. The enumeration starts with 1. Attributes names are considered as normalized. The upper and lower case of attribute names is not taken into account.

   <AttributeDefinitions>  
       <ActivationGroups>  
           <ActivationGroup  Name="PanTilt" />  
           <ActivationGroup  Name="XYZ" />  
           <ActivationGroup  Name="Rot_XYZ" />
           <ActivationGroup  Name="Scale_XYZ" />
           <ActivationGroup  Name="ColorRGB" />  
           <ActivationGroup  Name="ColorHSB" />  
           <ActivationGroup  Name="ColorCIE" />  
           <ActivationGroup  Name="ColorIndirect" />  
           <ActivationGroup  Name="Gobo(n)" />  
           <ActivationGroup  Name="Gobo(n)Pos" />  
           <ActivationGroup  Name="AnimationWheel(n)" />  
           <ActivationGroup  Name="AnimationWheel(n)Pos" />  
           <ActivationGroup  Name="AnimationSystem(n)" />  
           <ActivationGroup  Name="AnimationSystem(n)Pos" />  
           <ActivationGroup  Name="Prism" />  
           <ActivationGroup  Name="BeamShaper" />  
           <ActivationGroup  Name="Shaper" />  
       </ActivationGroups>  
       <FeatureGroups>  
           <FeatureGroup  Name="Dimmer">  
               <Feature  Name="Dimmer" />  
           </FeatureGroup>  
           <FeatureGroup  Name="Position">  
               <Feature  Name="PanTilt" />  
               <Feature  Name="XYZ" />  
               <Feature  Name="Rotation"/>  
               <Feature  Name="Scale"/>  
           </FeatureGroup>  
           <FeatureGroup  Name="Gobo">  
               <Feature  Name="Gobo" />  
               <Feature  Name="Media"/>  
           </FeatureGroup>  
           <FeatureGroup  Name="Color">  
               <Feature  Name="Color" />  
               <Feature  Name="RGB" />  
               <Feature  Name="HSB" />  
               <Feature  Name="CIE" />  
               <Feature  Name="Indirect" />  
               <Feature Name="ColorCorrection"/>  
               <Feature Name="HSBC_Shift"/>  
               <Feature Name="ColorKey"/>  
           </FeatureGroup>  
           <FeatureGroup  Name="Beam">  
               <Feature  Name="Beam" />  
           </FeatureGroup>  
           <FeatureGroup  Name="Focus">  
               <Feature  Name="Focus" />  
           </FeatureGroup>  
           <FeatureGroup  Name="Control">  
               <Feature  Name="Control" />  
           </FeatureGroup>  
           <FeatureGroup  Name="Shapers">  
               <Feature  Name="Shapers" />  
           </FeatureGroup>  
           <FeatureGroup  Name="Video">  
               <Feature  Name="Video" />  
           </FeatureGroup>  
       </FeatureGroups>  
       <Attributes>  
           <Attribute Name="Dimmer" Pretty="Dim" Feature="Dimmer.Dimmer" />  
           <Attribute Name="Pan" Pretty="P" ActivationGroup="PanTilt" Feature="Position.PanTilt" PhysicalUnit="Angle" />  
           <Attribute Name="Tilt" Pretty="T" ActivationGroup="PanTilt" Feature="Position.PanTilt" PhysicalUnit="Angle" />  
           <Attribute Name="PanRotate" Pretty="P Rotate" Feature="Position.PanTilt" PhysicalUnit="AngularSpeed" />  
           <Attribute Name="TiltRotate" Pretty="T Rotate" Feature="Position.PanTilt" PhysicalUnit="AngularSpeed" />  
           <Attribute Name="PositionEffect" Pretty="Pos FX" Feature="Position.PanTilt" />  
           <Attribute Name="PositionEffectRate" Pretty="Pos FX Rate" Feature="Position.PanTilt" />  
           <Attribute Name="PositionEffectFade" Pretty="Pos FX Fade" Feature="Position.PanTilt" />  
           <Attribute Name="XYZ_X" Pretty="X" ActivationGroup="XYZ" Feature="Position.XYZ" PhysicalUnit="Length" />  
           <Attribute Name="XYZ_Y" Pretty="Y" ActivationGroup="XYZ" Feature="Position.XYZ" PhysicalUnit="Length" />  
           <Attribute Name="XYZ_Z" Pretty="Z" ActivationGroup="XYZ" Feature="Position.XYZ" PhysicalUnit="Length" /  
           <Attribute Name="Rot_X" Pretty="Rot X" ActivationGroup="Rot_XYZ" Feature="Position.Rotation" PhysicalUnit="Angle" />  
           <Attribute Name="Rot_Y" Pretty="Rot Y" ActivationGroup="Rot_XYZ" Feature="Position.Rotation" PhysicalUnit="Angle" />  
           <Attribute Name="Rot_Z" Pretty="Rot Z" ActivationGroup="Rot_XYZ" Feature="Position.Rotation" PhysicalUnit="Angle" />  
           <Attribute Name="Scale_X" Pretty="Scale X" ActivationGroup="Scale_XYZ" Feature="Position.Scale" PhysicalUnit="Percent" />  
           <Attribute Name="Scale_Y" Pretty="Scale Y" ActivationGroup="Scale_XYZ" Feature="Position.Scale" PhysicalUnit="Percent" />  
           <Attribute Name="Scale_Z" Pretty="Scale Z" ActivationGroup="Scale_XYZ" Feature="Position.Scale" PhysicalUnit="Percent" />  
           <Attribute Name="Scale_XYZ" Pretty="Scale XYZ" ActivationGroup="Scale_XYZ" Feature="Position.Scale" PhysicalUnit="Percent" />  
           <Attribute Name="Gobo(n)" Pretty="G(n)" ActivationGroup="Gobo(n)" Feature="Gobo.Gobo" />
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
           <Attribute Name="Gobo(n)SelectSpin" Pretty="Select Spin" MainAttribute="Gobo(n)" ActivationGroup="Gobo(n)" Feature="Gobo.Gobo" PhysicalUnit="AngularSpeed" />  
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
           <Attribute Name="Gobo(n)SelectShake" Pretty="Select Shake" MainAttribute="Gobo(n)" ActivationGroup="Gobo(n)" Feature="Gobo.Gobo" PhysicalUnit="Frequency" />
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
              <SubPhysicalUnit Type="Amplitude" PhysicalUnit="Percent" PhysicalFrom="20" PhysicalTo="20"/> This is the amount of shake as a percentage of the image size and defines the peak amplitude of the shake
           <Attribute Name="Gobo(n)SelectEffects" Pretty="Select Effects" MainAttribute="Gobo(n)" ActivationGroup="Gobo(n)" Feature="Gobo.Gobo" />  
           <Attribute Name="Gobo(n)WheelIndex" Pretty="Wheel Index" MainAttribute="Gobo(n)" ActivationGroup="Gobo(n)" Feature="Gobo.Gobo" PhysicalUnit="Angle" />
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
           <Attribute Name="Gobo(n)WheelSpin" Pretty="Wheel Spin" MainAttribute="Gobo(n)" ActivationGroup="Gobo(n)" Feature="Gobo.Gobo" PhysicalUnit="AngularSpeed" />
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
           <Attribute Name="Gobo(n)WheelShake" Pretty="Wheel Shake" MainAttribute="Gobo(n)" ActivationGroup="Gobo(n)" Feature="Gobo.Gobo" PhysicalUnit="Frequency" />
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
              <SubPhysicalUnit Type="Amplitude" PhysicalUnit="Percent" PhysicalFrom="20" PhysicalTo="20"/> This is the amount of shake as a percentage of the image size and defines the peak amplitude of the shake
           <Attribute Name="Gobo(n)WheelRandom" Pretty="Wheel Random" MainAttribute="Gobo(n)" ActivationGroup="Gobo(n)" Feature="Gobo.Gobo" PhysicalUnit="Frequency" />  
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
           <Attribute Name="Gobo(n)WheelAudio" Pretty="Wheel Audio" MainAttribute="Gobo(n)" ActivationGroup="Gobo(n)" Feature="Gobo.Gobo" />
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
           <Attribute Name="Gobo(n)Pos" Pretty="G(n) &lt;&gt;" ActivationGroup="Gobo(n)Pos" Feature="Gobo.Gobo" PhysicalUnit="Angle" />  
           <Attribute Name="Gobo(n)PosRotate" Pretty="Rotate" MainAttribute="Gobo(n)Pos" ActivationGroup="Gobo(n)Pos" Feature="Gobo.Gobo" PhysicalUnit="AngularSpeed" />  
           <Attribute Name="Gobo(n)PosShake" Pretty="Shake" MainAttribute="Gobo(n)Pos" ActivationGroup="Gobo(n)Pos" Feature="Gobo.Gobo" PhysicalUnit="Frequency" />
              <SubPhysicalUnit Type="Amplitude" PhysicalUnit="Percent" PhysicalFrom="20" PhysicalTo="20"/> This defines the peak amplitude of the shake
           <Attribute Name="AnimationWheel(n)" ActivationGroup="AnimationWheel(n)" Pretty="Anim(n)" Feature="Gobo.Gobo" />
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
           <Attribute Name="AnimationWheel(n)Audio" ActivationGroup="AnimationWheel(n)" MainAttribute="AnimationWheel(n)" Feature="Gobo.Gobo" Pretty="Anim Audio" /> 
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
           <Attribute Name="AnimationWheel(n)Macro" ActivationGroup="AnimationWheel(n)" MainAttribute="AnimationWheel(n)" Feature="Gobo.Gobo" Pretty="Anim FX" />
           <Attribute Name="AnimationWheel(n)Random" ActivationGroup="AnimationWheel(n)" MainAttribute="AnimationWheel(n)" Feature="Gobo.Gobo" PhysicalUnit="Frequency" Pretty="Anim Random" /> 
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
           <Attribute Name="AnimationWheel(n)SelectEffects" ActivationGroup="AnimationWheel(n)" MainAttribute="AnimationWheel(n)" Feature="Gobo.Gobo" Pretty="Anim Select FX" />  
           <Attribute Name="AnimationWheel(n)SelectShake" ActivationGroup="AnimationWheel(n)" MainAttribute="AnimationWheel(n)" Feature="Gobo.Gobo" PhysicalUnit="Frequency" Pretty="Anim Select Shake" />
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
              <SubPhysicalUnit Type="Amplitude" PhysicalUnit="Percent" PhysicalFrom="20" PhysicalTo="20"/> This defines the peak amplitude of the shake
           <Attribute Name="AnimationWheel(n)SelectSpin" ActivationGroup="AnimationWheel(n)" MainAttribute="AnimationWheel(n)" Feature="Gobo.Gobo" PhysicalUnit="AngularSpeed" Pretty="Anim Select Spin" />
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
           <Attribute Name="AnimationWheel(n)Pos" ActivationGroup="AnimationWheel(n)Pos" Feature="Gobo.Gobo" PhysicalUnit="Angle" Pretty="Anim Pos" />  
           <Attribute Name="AnimationWheel(n)PosRotate" ActivationGroup="AnimationWheel(n)Pos" MainAttribute="AnimationWheel(n)Pos" Feature="Gobo.Gobo" PhysicalUnit="AngularSpeed" Pretty="Anim Rotate" />  
           <Attribute Name="AnimationWheel(n)PosShake" ActivationGroup="AnimationWheel(n)Pos" MainAttribute="AnimationWheel(n)Pos" Feature="Gobo.Gobo" PhysicalUnit="Frequency" Pretty="Anim Shake" />  
              <SubPhysicalUnit Type="Amplitude" PhysicalUnit="Percent" PhysicalFrom="20" PhysicalTo="20"/> This defines the peak amplitude of the shake
           <Attribute Name="AnimationSystem(n)" ActivationGroup="AnimationSystem(n)" Feature="Gobo.Gobo" PhysicalUnit="Percent" Pretty="Anim System"/>  
           <Attribute Name="AnimationSystem(n)Ramp" ActivationGroup="AnimationSystem(n)" MainAttribute="AnimationSystem(n)" "Feature="Gobo.Gobo" PhysicalUnit="Frequency" Pretty="Anim System Ramp"/>  
              <SubPhysicalUnit Type="DutyCycle" PhysicalUnit="Percent" PhysicalFrom="50" PhysicalTo="50"/> This defines the duration of the ramp in relation to the period.
              <SubPhysicalUnit Type="AmplitudeMin" PhysicalUnit="Percent" PhysicalFrom="0" PhysicalTo="0"/> This defines the minimum position in relation to the whole way of the spline
              <SubPhysicalUnit Type="AmplitudeMax" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the maximum position in relation to the whole way of the spline
           <Attribute Name="AnimationSystem(n)Shake" ActivationGroup="AnimationSystem(n)" MainAttribute="AnimationSystem(n)" Feature="Gobo.Gobo" PhysicalUnit="Frequency" Pretty="Anim System Shake/>
              <SubPhysicalUnit Type="AmplitudeMin" PhysicalUnit="Percent" PhysicalFrom="0" PhysicalTo="0"/> This defines the minimum position in relation to the whole way of the spline
              <SubPhysicalUnit Type="AmplitudeMax" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the maximum position in relation to the whole way of the spline
           <Attribute Name="AnimationSystem(n)Audio" ActivationGroup="AnimationSystem(n)" MainAttribute="AnimationSystem(n)" Feature="Gobo.Gobo" PhysicalUnit="None" Pretty="Anim System Audio/>  
           <Attribute Name="AnimationSystem(n)Random" ActivationGroup="AnimationSystem(n)" MainAttribute="AnimationSystem(n)" Feature="Gobo.Gobo" PhysicalUnit="None" Pretty="Anim System Random/>  
           <Attribute Name="AnimationSystem(n)Pos" ActivationGroup="AnimationSystem(n)Pos" Feature="Gobo.Gobo" PhysicalUnit="Angle" Pretty="Anim System Pos"/>  
           <Attribute Name="AnimationSystem(n)PosRotate" ActivationGroup="AnimationSystem(n)Pos" MainAttribute="AnimationSystem(n)Pos" Feature="Gobo.Gobo" PhysicalUnit="AngularSpeed" Pretty="Anim System Rotate"/>  
           <Attribute Name="AnimationSystem(n)PosShake" ActivationGroup="AnimationSystem(n)Pos" MainAttribute="AnimationSystem(n)Pos" Feature="Gobo.Gobo" PhysicalUnit="Frequency" Pretty="Anim System Shake"/>  
              <SubPhysicalUnit Type="Amplitude" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the peak amplitude of the shake
           <Attribute Name="AnimationSystem(n)PosRandom" ActivationGroup="AnimationSystem(n)Pos" MainAttribute="AnimationSystem(n)Pos" Feature="Gobo.Gobo" PhysicalUnit="None" Pretty="Anim System Rot Random"/>  
           <Attribute Name="AnimationSystem(n)PosAudio" ActivationGroup="AnimationSystem(n)Pos" MainAttribute="AnimationSystem(n)Pos" Feature="Gobo.Gobo" PhysicalUnit="None" Pretty="Anim System Rot Audio"/>  
           <Attribute Name="AnimationSystem(n)Macro" Feature="Gobo.Gobo" PhysicalUnit="None" Pretty="Anim System Macro"/>  
           <Attribute Name="MediaFolder(n)" Pretty="Media Folder(n)" Feature="Gobo.Media" />  
           <Attribute Name="MediaContent(n)" Pretty="Media Content(n)" Feature="Gobo.Media" />  
           <Attribute Name="ModelFolder(n)" Pretty="Model Folder(n)" Feature="Gobo.Media" PhysicalUnit="None" />  
           <Attribute Name="ModelContent(n)" Pretty="Model Content(n)" Feature="Gobo.Media" PhysicalUnit="None" />  
           <Attribute Name="Playmode" Pretty="Playmode" Feature="Gobo.Media" />  
           <Attribute Name="PlayBegin" Pretty="Play Begin" Feature="Gobo.Media" PhysicalUnit="Time" />  
           <Attribute Name="PlayEnd" Pretty="Play End" Feature="Gobo.Media" PhysicalUnit="Time" />  
           <Attribute Name="PlaySpeed" Pretty="Play Speed" Feature="Gobo.Media" PhysicalUnit="Percent" />  
           <Attribute Name="ColorEffects(n)" Pretty="Color FX(n)" Feature="Color.Color" />  
           <Attribute Name="Color(n)" Pretty="C(n)" ActivationGroup="ColorRGB" Feature="Color.Color" />  
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
           <Attribute Name="Color(n)WheelIndex" Pretty="Wheel Index" MainAttribute="Color(n)" ActivationGroup="ColorRGB" Feature="Color.Color" PhysicalUnit="Angle" />  
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
           <Attribute Name="Color(n)WheelSpin" Pretty="Wheel Spin" MainAttribute="Color(n)" ActivationGroup="ColorRGB" Feature="Color.Color" PhysicalUnit="AngularSpeed" />  
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
           <Attribute Name="Color(n)WheelRandom" Pretty="Wheel Random" MainAttribute="Color(n)" ActivationGroup="ColorRGB" Feature="Color.Color" PhysicalUnit="Frequency" />  
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
           <Attribute Name="Color(n)WheelAudio" Pretty="Wheel Audio" MainAttribute="Color(n)" ActivationGroup="ColorRGB" Feature="Color.Color" />  
              <SubPhysicalUnit Type="PlacementOffset" PhysicalUnit="Degree" PhysicalFrom="270" PhysicalTo="270"/>
           <Attribute Name="ColorAdd_R" Pretty="R" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.64,0.33,21.3" />  
           <Attribute Name="ColorAdd_G" Pretty="G" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.3,0.6,71.5" />  
           <Attribute Name="ColorAdd_B" Pretty="B" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.15,0.06,7.2" />  
           <Attribute Name="ColorAdd_C" Pretty="C" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.225,0.329,78.7" />  
           <Attribute Name="ColorAdd_M" Pretty="M" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.321,0.154,28.5" />  
           <Attribute Name="ColorAdd_Y" Pretty="Y" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.419,0.505,92.8" />  
           <Attribute Name="ColorAdd_RY" Pretty="Amber" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.477,0.460,57.0" />  
           <Attribute Name="ColorAdd_GY" Pretty="Lime" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.372,0.543,82.1" />  
           <Attribute Name="ColorAdd_GC" Pretty="Blue-Green" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.250,0.419,75.1" />  
           <Attribute Name="ColorAdd_BC" Pretty="Light-Blue " ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.200,0.239,43.0" />  
           <Attribute Name="ColorAdd_BM" Pretty="Purple" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.254,0.117,17.9" />  
           <Attribute Name="ColorAdd_RM" Pretty="Pink" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.403,0.200,24.9" />  
           <Attribute Name="ColorAdd_W" Pretty="White" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.313,0.329,100.0" />  
           <Attribute Name="ColorAdd_WW" Pretty="WW" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.319,0.340,99.3" />  
           <Attribute Name="ColorAdd_CW" Pretty="CW" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.306,0.329,97.9" />  
           <Attribute Name="ColorAdd_UV" Pretty="UV" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.176,0.005,0.6"/>  
           <Attribute Name="ColorSub_R" Pretty="R" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.64,0.33,21.3" />  
           <Attribute Name="ColorSub_G" Pretty="G" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.3,0.6,71.5" />  
           <Attribute Name="ColorSub_B" Pretty="B" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.15,0.06,7.2" />  
           <Attribute Name="ColorSub_C" Pretty="C" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.225,0.329,78.7" />  
           <Attribute Name="ColorSub_M" Pretty="M" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.321,0.154,28.5" />  
           <Attribute Name="ColorSub_Y" Pretty="Y" ActivationGroup="ColorRGB" Feature="Color.RGB" PhysicalUnit="ColorComponent" Color="0.419,0.505,92.8" />  
           <Attribute Name="ColorMacro(n)" Pretty="Color Macro(n)" Feature="Color.RGB" />  
           <Attribute Name="ColorMacro(n)Rate" Pretty="Color Macro(n) Rate" Feature="Color.RGB" />  
           <Attribute Name="CTO" Pretty="CTO" Feature="Color.Color" PhysicalUnit="Temperature" />  
           <Attribute Name="CTC" Pretty="CTC" Feature="Color.Color" PhysicalUnit="Temperature" />  
           <Attribute Name="CTB" Pretty="CTB" Feature="Color.Color" PhysicalUnit="Temperature" />  
           <Attribute Name="Tint" Pretty="Tint" Feature="Color.Color" />  
           <Attribute Name="HSB_Hue" Pretty="H" ActivationGroup="ColorHSB" Feature="Color.HSB" PhysicalUnit="Angle" />  
           <Attribute Name="HSB_Saturation" Pretty="S" ActivationGroup="ColorHSB" Feature="Color.HSB" PhysicalUnit="Percent" />  
           <Attribute Name="HSB_Brightness" Pretty="B" ActivationGroup="ColorHSB" Feature="Color.HSB" PhysicalUnit="Percent" />  
           <Attribute Name="HSB_Quality" Pretty="Q" ActivationGroup="ColorHSB" Feature="Color.HSB" PhysicalUnit="Percent" />  
           <Attribute Name="CIE_X" Pretty="X" ActivationGroup="ColorCIE" Feature="Color.CIE" />  
           <Attribute Name="CIE_Y" Pretty="Y" ActivationGroup="ColorCIE" Feature="Color.CIE" />  
           <Attribute Name="CIE_Brightness" Pretty="B" ActivationGroup="ColorCIE" Feature="Color.CIE" PhysicalUnit="Percent" />  
           <Attribute Name="ColorRGB_Red" Pretty="R" ActivationGroup="ColorIndirect" Feature="Color.Indirect" />  
           <Attribute Name="ColorRGB_Green" Pretty="G" ActivationGroup="ColorIndirect" Feature="Color.Indirect" />  
           <Attribute Name="ColorRGB_Blue" Pretty="B" ActivationGroup="ColorIndirect" Feature="Color.Indirect" />  
           <Attribute Name="ColorRGB_Cyan" Pretty="C" ActivationGroup="ColorIndirect" Feature="Color.Indirect" />  
           <Attribute Name="ColorRGB_Magenta" Pretty="M" ActivationGroup="ColorIndirect" Feature="Color.Indirect" />  
           <Attribute Name="ColorRGB_Yellow" Pretty="Y" ActivationGroup="ColorIndirect" Feature="Color.Indirect" />  
           <Attribute Name="ColorRGB_Quality" Pretty="Q" ActivationGroup="ColorIndirect" Feature="Color.Indirect" />  
           <Attribute Name="VideoBoost_R" Feature="Color.ColorCorrection" PhysicalUnit="None" Pretty="Boost R" Color="0.64,0.33,21.3" />  
           <Attribute Name="VideoBoost_G" Pretty="Boost G" Feature="Color.ColorCorrection" PhysicalUnit="None" Color="0.3,0.6,71.5" />  
           <Attribute Name="VideoBoost_B" Pretty="Boost B" Feature="Color.ColorCorrection" PhysicalUnit="None" Color="0.15,0.06,7.2" />  
           <Attribute Name="VideoHueShift" Pretty="Hue Shift" Feature="Color.HSBC_Shift" PhysicalUnit="Angle" />  
           <Attribute Name="VideoSaturation" Pretty="S" Feature="Color.HSBC_Shift" PhysicalUnit="Percent" />  
           <Attribute Name="VideoBrightness" Pretty="B" Feature="Color.HSBC_Shift" PhysicalUnit="Percent" />  
           <Attribute Name="VideoContrast" Pretty="C" Feature="Color.HSBC_Shift" PhysicalUnit="Percent" />  
           <Attribute Name="VideoKeyColor_R" Pretty="R" Feature="Color.ColorKey" PhysicalUnit="None" Color="0.64,0.33,21.3" />  
           <Attribute Name="VideoKeyColor_G" Pretty="G" Feature="Color.ColorKey" PhysicalUnit="None" Color="0.3,0.6,71.5" />  
           <Attribute Name="VideoColorKey_B" Pretty="B" Feature="Color.ColorKey" PhysicalUnit="None" Color="0.15,0.06,7.2" />  
           <Attribute Name="VideoKeyIntensity" Pretty="Intensity" Feature="Color.ColorKey" PhysicalUnit="Percent" />  
           <Attribute Name="VideoKeyTolerance" Pretty="Tolerance" Feature="Color.ColorKey" PhysicalUnit="None" />  
           <Attribute Name="StrobeDuration" Pretty="Strobe Duration" Feature="Beam.Beam" PhysicalUnit="Time" />  
           <Attribute Name="StrobeRate" Pretty="Strobe Rate" Feature="Beam.Beam" />  
           <Attribute Name="StrobeFrequency" Pretty="Strobe Frequency" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
           <Attribute Name="StrobeModeShutter" Pretty="StrobeM Shutter" Feature="Beam.Beam" />  
           <Attribute Name="StrobeModeStrobe" Pretty="StrobeM Strobe" MainAttribute="StrobeModeShutter" Feature="Beam.Beam" />  
           <Attribute Name="StrobeModePulse" Pretty="StrobeM Pulse" MainAttribute="StrobeModeShutter" Feature="Beam.Beam" />  
           <Attribute Name="StrobeModePulseOpen" Pretty="StrobeM Pulse Open" MainAttribute="StrobeModeShutter" Feature="Beam.Beam" />  
           <Attribute Name="StrobeModePulseClose" Pretty="StrobeM Pulse Close" MainAttribute="StrobeModeShutter" Feature="Beam.Beam" />  
           <Attribute Name="StrobeModeRandom" Pretty="StrobeM Random" MainAttribute="StrobeModeShutter" Feature="Beam.Beam" />  
           <Attribute Name="StrobeModeRandomPulse" Pretty="StrobeM Random Pulse" MainAttribute="StrobeModeShutter" Feature="Beam.Beam" />  
           <Attribute Name="StrobeModeRandomPulseOpen" Pretty="StrobeM Random Pulse Open" MainAttribute="StrobeModeShutter" Feature="Beam.Beam" />  
           <Attribute Name="StrobeModeRandomPulseClose" Pretty="StrobeM Random Pulse Close" MainAttribute="StrobeModeShutter" Feature="Beam.Beam" />  
           <Attribute Name="StrobeModeEffect" Pretty="StrobeM Effect" MainAttribute="StrobeModeShutter" Feature="Beam.Beam" />  
           <Attribute Name="Shutter(n)" Pretty="Sh(n)" Feature="Beam.Beam" />  
           <Attribute Name="Shutter(n)Strobe" Pretty="Strobe(n)" MainAttribute="Shutter(n)" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
              <SubPhysicalUnit Type="Duration" PhysicalUnit="Time" PhysicalFrom="0.025" PhysicalTo="0.025"/> This defines the duration of the on time of the strobe.
              <SubPhysicalUnit Type="TimeOffset" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the offset of the end of the strobe from the start as percentage of the total period.
           <Attribute Name="Shutter(n)StrobePulse" Pretty="Pulse(n)" MainAttribute="Shutter(n)" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
              <SubPhysicalUnit Type="DutyCycle" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the fraction of one period in which the pulse is on.
              <SubPhysicalUnit Type="TimeOffset" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the offset of the end of the pulse from the start as percentage of the total period.
           <Attribute Name="Shutter(n)StrobePulseClose" Pretty="Pulse Close(n)" MainAttribute="Shutter(n)" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
              <SubPhysicalUnit Type="DutyCycle" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the fraction of one period in which the ramp is on.
              <SubPhysicalUnit Type="TimeOffset" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the offset of the end of the ramp from the start as percentage of the total period.
           <Attribute Name="Shutter(n)StrobePulseOpen" Pretty="Pulse Open(n)" MainAttribute="Shutter(n)" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
             <SubPhysicalUnit Type="DutyCycle" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the fraction of one period in which the ramp is on.
              <SubPhysicalUnit Type="TimeOffset" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the offset of the end of the ramp from the start as percentage of the total period.
           <Attribute Name="Shutter(n)StrobeRandom" Pretty="Random(n)" MainAttribute="Shutter(n)" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
              <SubPhysicalUnit Type="Duration" PhysicalUnit="Time" PhysicalFrom="0.025" PhysicalTo="0.025"/> This defines the duration of the on time of the strobe.
           <Attribute Name="Shutter(n)StrobeRandomPulse" Pretty="Random Pulse(n)" MainAttribute="Shutter(n)" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
           <Attribute Name="Shutter(n)StrobeRandomPulseClose" Pretty="Random Pulse Close(n)" MainAttribute="Shutter(n)" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
           <Attribute Name="Shutter(n)StrobeRandomPulseOpen" Pretty="Random Pulse Open(n)" MainAttribute="Shutter(n)" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
           <Attribute Name="Shutter(n)StrobeEffect" Pretty="Effect(n)" MainAttribute="Shutter(n)" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
           <Attribute Name="Iris" Pretty="Iris" Feature="Beam.Beam" />  
           <Attribute Name="IrisStrobe" Pretty="Strobe" MainAttribute="Iris" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
              <SubPhysicalUnit Type="Duration" PhysicalUnit="Time" PhysicalFrom="0.3" PhysicalTo="0.3"/> This defines the duration of the on time of the iris.
              <SubPhysicalUnit Type="TimeOffset" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the offset of the end of the strobe from the start as percentage of the total period.
              <SubPhysicalUnit Type="MinimumOpening" PhysicalUnit="Percent" PhysicalFrom="0" PhysicalTo="0"/> This defines the minimum percentage to which the iris closes.
           <Attribute Name="IrisStrobeRandom" Pretty="Random Strobe" MainAttribute="Iris" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
              <SubPhysicalUnit Type="Duration" PhysicalUnit="Time" PhysicalFrom="0.3" PhysicalTo="0.3"/> This defines the duration of the on time of the iris.
              <SubPhysicalUnit Type="MinimumOpening" PhysicalUnit="Percent" PhysicalFrom="0" PhysicalTo="0"/> This defines the minimum percentage to which the iris closes.
           <Attribute Name="IrisPulseClose" Pretty="Pulse Close" MainAttribute="Iris" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
              <SubPhysicalUnit Type="DutyCycle" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the fraction of one period in which the pulse of the iris is on.
              <SubPhysicalUnit Type="TimeOffset" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the offset of the end of the pulse from the start as percentage of the total period.
              <SubPhysicalUnit Type="MinimumOpening" PhysicalUnit="Percent" PhysicalFrom="0" PhysicalTo="0"/> This defines the minimum percentage to which the iris closes.
           <Attribute Name="IrisPulseOpen" Pretty="Pulse Open" MainAttribute="Iris" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
              <SubPhysicalUnit Type="DutyCycle" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the fraction of one period in which the pulse of the iris is on.
              <SubPhysicalUnit Type="TimeOffset" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the offset of the end of the pulse from the start as percentage of the total period.
              <SubPhysicalUnit Type="MinimumOpening" PhysicalUnit="Percent" PhysicalFrom="0" PhysicalTo="0"/> This defines the minimum percentage to which the iris closes.
           <Attribute Name="IrisRandomPulseClose" Pretty="Random Pulse Close" MainAttribute="Iris" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
              <SubPhysicalUnit Type="MinimumOpening" PhysicalUnit="Percent" PhysicalFrom="0" PhysicalTo="0"/> This defines the minimum percentage to which the iris closes.
           <Attribute Name="IrisRandomPulseOpen" Pretty="Random Pulse Open" MainAttribute="Iris" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
              <SubPhysicalUnit Type="MinimumOpening" PhysicalUnit="Percent" PhysicalFrom="0" PhysicalTo="0"/> This defines the minimum percentage to which the iris closes.
           <Attribute Name="Frost(n)" Pretty="Frost(n)" Feature="Beam.Beam" />  
           <Attribute Name="Frost(n)PulseOpen" Pretty="Pulse Open (n)" MainAttribute="Frost(n)" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
              <SubPhysicalUnit Type="DutyCycle" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the fraction of one period in which the pulse of the frost is on.
              <SubPhysicalUnit Type="TimeOffset" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the offset of the end of the pulse from the start as percentage of the total period.
           <Attribute Name="Frost(n)PulseClose" Pretty="Pulse Close (n)" MainAttribute="Frost(n)" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
              <SubPhysicalUnit Type="DutyCycle" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the fraction of one period in which the pulse of the frost is on.
              <SubPhysicalUnit Type="TimeOffset" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the offset of the end of the pulse from the start as percentage of the total period.
           <Attribute Name="Frost(n)Ramp" Pretty="Ramp (n)" MainAttribute="Frost(n)" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
              <SubPhysicalUnit Type="DutyCycle" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the fraction of one period in which the ramp of the frost is on.
              <SubPhysicalUnit Type="TimeOffset" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the offset of the end of the ramp from the start as percentage of the total period.
           <Attribute Name="Prism(n)" Pretty="Prism(n)" ActivationGroup="Prism" Feature="Beam.Beam" />  
           <Attribute Name="Prism(n)SelectSpin" Pretty="Select Spin(n)" MainAttribute="Prism(n)" ActivationGroup="Prism" Feature="Beam.Beam" PhysicalUnit="AngularSpeed" />  
           <Attribute Name="Prism(n)Macro" Pretty="Prism(n) Macro" MainAttribute="Prism(n)" ActivationGroup="Prism" Feature="Beam.Beam" />  
           <Attribute Name="Prism(n)Pos" Pretty="Prism(n) Pos" Feature="Beam.Beam" PhysicalUnit="AngularSpeed"/>  
           <Attribute Name="Prism(n)PosRotate" Pretty="Rotate(n)" MainAttribute="Prism(n)Pos" ActivationGroup="Prism" Feature="Beam.Beam" PhysicalUnit="AngularSpeed" />  
           <Attribute Name="Effects(n)" Pretty="FX(n)" Feature="Beam.Beam" />  
           <Attribute Name="Effects(n)Rate" Pretty="FX(n) Rate" Feature="Beam.Beam" PhysicalUnit="Frequency" />  
           <Attribute Name="Effects(n)Fade" Pretty="FX(n) Fade" Feature="Beam.Beam" />  
           <Attribute Name="Effects(n)Adjust(m)" Pretty="FX(n) Adjust(m)" Feature="Beam.Beam" />  
           <Attribute Name="Effects(n)Pos" Pretty="FX(n) Pos" Feature="Beam.Beam" PhysicalUnit="Angle" />  
           <Attribute Name="Effects(n)PosRotate" Pretty="FX(n) Rotate" MainAttribute="Effects(n)Pos" Feature="Beam.Beam" PhysicalUnit="AngularSpeed" />              
           <Attribute Name="EffectsSync" Pretty="FX Sync" Feature="Beam.Beam" />  
           <Attribute Name="BeamShaper" Pretty="Beam Shaper" ActivationGroup="BeamShaper" Feature="Beam.Beam" />  
              <SubPhysicalUnit Type="RatioHorizontal" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the size of the beam compared to the original size.
              <SubPhysicalUnit Type="RatioVertical" PhysicalUnit="Percent" PhysicalFrom="100" PhysicalTo="100"/> This defines the size of the beam compared to the original size.
           <Attribute Name="BeamShaperMacro" Pretty="Beam Shaper Macro" ActivationGroup="BeamShaper" Feature="Beam.Beam" />  
           <Attribute Name="BeamShaperPos" Pretty="Beam Shaper &lt;&gt;" ActivationGroup="BeamShaper" Feature="Beam.Beam" PhysicalUnit="Angle" />  
           <Attribute Name="BeamShaperPosRotate" Pretty="Beam Shaper Rotate" ActivationGroup="BeamShaper" Feature="Beam.Beam" PhysicalUnit="AngularSpeed" />  
           <Attribute Name="Zoom" Pretty="Zoom" Feature="Focus.Focus" PhysicalUnit="Angle" />  
           <Attribute Name="ZoomModeSpot" Pretty="Zoom Spot" Feature="Focus.Focus" PhysicalUnit="Angle" />  
           <Attribute Name="ZoomModeBeam" Pretty="Zoom Beam" Feature="Focus.Focus" PhysicalUnit="Angle" />    
           <Attribute Name="DigitalZoom" Pretty="DZoom" Feature="Focus.Focus" PhysicalUnit="Angle" />        
           <Attribute Name="Focus(n)" Pretty="Focus(n)" Feature="Focus.Focus" />  
           <Attribute Name="Focus(n)Adjust" Pretty="Focus(n) Adjust" Feature="Focus.Focus" />  
           <Attribute Name="Focus(n)Distance" Pretty="Focus(n) Distance" Feature="Focus.Focus" PhysicalUnit="Length" />  
           <Attribute Name="Control(n)" Pretty="Ctrl(n)" Feature="Control.Control" />  
           <Attribute Name="DimmerMode" Pretty="Dim Mode" Feature="Control.Control" />  
           <Attribute Name="DimmerCurve" Pretty="Dim Curve" Feature="Control.Control" />  
           <Attribute Name="BlackoutMode" Pretty="Blackout Mode" Feature="Control.Control" />  
           <Attribute Name="LEDFrequency" Pretty="LED Frequency" Feature="Control.Control" PhysicalUnit="Frequency"/>  
           <Attribute Name="LEDZoneMode" Pretty="LED Zone Mode" Feature="Control.Control" />  
           <Attribute Name="PixelMode" Pretty="Pixel Mode" Feature="Control.Control" />  
           <Attribute Name="PanMode" Pretty="Pan Mode" Feature="Control.Control" />  
           <Attribute Name="TiltMode" Pretty="Tilt Mode" Feature="Control.Control" />  
           <Attribute Name="PanTiltMode" Pretty="PanTilt Mode" Feature="Control.Control" />  
           <Attribute Name="PositionModes" Pretty="Pos Modes" Feature="Control.Control" />  
           <Attribute Name="Gobo(n)WheelMode" Pretty="G(n) Mode" Feature="Control.Control" />  
           <Attribute Name="GoboWheelShortcutMode" Pretty="Gobo Shortcut Mode" Feature="Control.Control" />  
           <Attribute Name="AnimationWheel(n)Mode" Feature="Control.Control" Pretty="Anim Mode" />  
           <Attribute Name="AnimationWheelShortcutMode" Pretty="Anim Shortcut Mode" Feature="Control.Control" />  
           <Attribute Name="Color(n)Mode" Pretty="C(n) Mode" Feature="Control.Control" />  
           <Attribute Name="ColorWheelShortcutMode" Pretty="Color Wheel Shortcut Mode" Feature="Control.Control" />  
           <Attribute Name="CyanMode" Pretty="Cyan Mode" Feature="Control.Control" />  
           <Attribute Name="MagentaMode" Pretty="Magenta Mode" Feature="Control.Control" />  
           <Attribute Name="YellowMode" Pretty="Yellow Mode" Feature="Control.Control" />  
           <Attribute Name="ColorMixMode" Pretty="Color Mix Mode" Feature="Control.Control" />  
           <Attribute Name="ChromaticMode" Pretty="Chroma Mode" Feature="Control.Control" />  
           <Attribute Name="ColorCalibrationMode" Pretty="CCalib Mode" Feature="Control.Control" />  
           <Attribute Name="ColorConsistency" Pretty="Color consistency" Feature="Control.Control" />  
           <Attribute Name="ColorControl" Pretty="Color Ctrl" Feature="Control.Control" />  
           <Attribute Name="ColorModelMode" Pretty="ColorModel" Feature="Control.Control" />  
           <Attribute Name="ColorSettingsReset" Pretty="Color Ctrl Rst" Feature="Control.Control" />  
           <Attribute Name="ColorUniformity" Pretty="ColorUniform" Feature="Control.Control" />  
           <Attribute Name="CRIMode" Pretty="CRI Mode" Feature="Control.Control" />  
           <Attribute Name="CustomColor" Pretty="Custom Color" Feature="Control.Control" />  
           <Attribute Name="UVStability" Pretty="UV Stab" Feature="Control.Control" />  
           <Attribute Name="WaveLengthCorrection" Pretty="WaveLength" Feature="Control.Control" />  
           <Attribute Name="WhiteCount" Pretty="White Count" Feature="Control.Control" />  
           <Attribute Name="StrobeMode" Pretty="Strobe Mode" Feature="Control.Control" />  
           <Attribute Name="ZoomMode" Pretty="Zoom Mode" Feature="Control.Control" />  
           <Attribute Name="FocusMode" Pretty="Focus Mode" Feature="Control.Control" />  
           <Attribute Name="IrisMode" Pretty="Iris Mode" Feature="Control.Control" />  
           <Attribute Name="FanMode" Pretty="Fan Mode" Feature="Control.Control" />  
           <Attribute Name="FollowSpotMode" Pretty="FollowSpot Mode" Feature="Control.Control" />  
           <Attribute Name="BeamEffectIndexRotateMode" Pretty="Beam Effect Index Rotate Mode" Feature="Control.Control" />  
           <Attribute Name="IntensityMSpeed" Pretty="Intensity MSpeed" Feature="Control.Control" />  
           <Attribute Name="PositionMSpeed" Pretty="Pos MSpeed" Feature="Control.Control" />  
           <Attribute Name="ColorMixMSpeed" Pretty="Color Mix MSpeed" Feature="Control.Control" />  
           <Attribute Name="ColorWheelSelectMSpeed" Pretty="Color Wheel Select MSpeed" Feature="Control.Control" />  
           <Attribute Name="GoboWheel(n)MSpeed" Pretty="Gobo Wheel(n) MSpeed" Feature="Control.Control" />  
           <Attribute Name="IrisMSpeed" Pretty="Iris MSpeed" Feature="Control.Control" />  
           <Attribute Name="Prism(n)MSpeed" Pretty="Prism(n) MSpeed" Feature="Control.Control" />  
           <Attribute Name="FocusMSpeed" Pretty="Focus MSpeed" Feature="Control.Control" />  
           <Attribute Name="Frost(n)MSpeed" Pretty="Frost(n) MSpeed" Feature="Control.Control" />  
           <Attribute Name="ZoomMSpeed" Pretty="Zoom MSpeed" Feature="Control.Control" />  
           <Attribute Name="FrameMSpeed" Pretty="Frame MSpeed" Feature="Control.Control" />  
           <Attribute Name="GlobalMSpeed" Pretty="Global MSpeed" Feature="Control.Control" />  
           <Attribute Name="ReflectorAdjust" Pretty="Reflector Adj" Feature="Control.Control" /> />  
           <Attribute Name="FixtureGlobalReset" Pretty="Fixture Global Reset" Feature="Control.Control" />  
           <Attribute Name="DimmerReset" Pretty="Dimmer Reset" Feature="Control.Control" />  
           <Attribute Name="ShutterReset" Pretty="Shutter Reset" Feature="Control.Control" />  
           <Attribute Name="BeamReset" Pretty="Beam Reset" Feature="Control.Control" />  
           <Attribute Name="ColorMixReset" Pretty="Color Mix Reset" Feature="Control.Control" />  
           <Attribute Name="ColorWheelReset" Pretty="Color Wheel Reset" Feature="Control.Control" />  
           <Attribute Name="FocusReset" Pretty="Focus Reset" Feature="Control.Control" />  
           <Attribute Name="FrameReset" Pretty="Frame Reset" Feature="Control.Control" />  
           <Attribute Name="GoboWheelReset" Pretty="G Reset" Feature="Control.Control" />  
           <Attribute Name="IntensityReset" Pretty="Intensity Reset" Feature="Control.Control" />  
           <Attribute Name="IrisReset" Pretty="Iris Reset" Feature="Control.Control" />  
           <Attribute Name="PositionReset" Pretty="Pos Reset" Feature="Control.Control" />  
           <Attribute Name="PanReset" Pretty="Pan Reset" Feature="Control.Control" />  
           <Attribute Name="TiltReset" Pretty="Tilt Reset" Feature="Control.Control" />  
           <Attribute Name="ZoomReset" Pretty="Zoom Reset" Feature="Control.Control" />  
           <Attribute Name="CTBReset" Pretty="CTB Reset" Feature="Control.Control" />  
           <Attribute Name="CTOReset" Pretty="CTO Reset" Feature="Control.Control" />  
           <Attribute Name="CTCReset" Pretty="CTC Reset" Feature="Control.Control" />  
           <Attribute Name="AnimationSystemReset" Pretty="Anim Sytem Reset" Feature="Control.Control" />  
           <Attribute Name="FixtureCalibrationReset" Pretty="Fixture Calibration Reset" Feature="Control.Control" />  
           <Attribute Name="Function" Pretty="Function" Feature="Control.Control" />  
           <Attribute Name="LampControl" Pretty="Lamp Ctrl" Feature="Control.Control" />  
           <Attribute Name="DisplayIntensity" Pretty="Display Int" Feature="Control.Control" />  
           <Attribute Name="DMXInput" Pretty="DMX Input" Feature="Control.Control" />  
           <Attribute Name="NoFeature" Pretty="NoFeature" Feature="Control.Control" />  
           <Attribute Name="Dummy" Pretty="Dummy" Feature="Control.Control" />  
           <Attribute Name="Blower(n)" Pretty="Blower(n)" Feature="Control.Control" />  
           <Attribute Name="Fan(n)" Pretty="Fan(n)" Feature="Control.Control" />  
           <Attribute Name="Fog(n)" Pretty="Fog(n)" Feature="Control.Control" />  
           <Attribute Name="Haze(n)" Pretty="Haze(n)" Feature="Control.Control" />  
           <Attribute Name="LampPowerMode" Pretty="Lamp Power Mode" Feature="Control.Control" />  
           <Attribute Name="Fans" Pretty="Fans" Feature="Control.Control" />  
           <Attribute Name="Blade(n)A" Pretty="Blade(n)A" ActivationGroup="Shaper" Feature="Shapers.Shapers" />  
           <Attribute Name="Blade(n)B" Pretty="Blade(n)B" ActivationGroup="Shaper" Feature="Shapers.Shapers" />  
           <Attribute Name="Blade(n)Rot" Pretty="Blade(n) Rot" ActivationGroup="Shaper" Feature="Shapers.Shapers" PhysicalUnit="Angle" />  
           <Attribute Name="ShaperRot" Pretty="Shaper Rot" ActivationGroup="Shaper" Feature="Shapers.Shapers" PhysicalUnit="Angle" />  
           <Attribute Name="ShaperMacros" Pretty="Shaper Macros" Feature="Shapers.Shapers" />  
           <Attribute Name="ShaperMacrosSpeed" Pretty="Shaper Macros Speed" Feature="Shapers.Shapers" />  
           <Attribute Name="BladeSoft(n)A Pretty="BladeS(n)A" "Feature="Shapers.Shapers" PhysicalUnit="None" />  
           <Attribute Name="BladeSoft(n)B" Pretty="BladeS(n)B" Feature="Shapers.Shapers" PhysicalUnit="None" />  
           <Attribute Name="KeyStone(n)A" Pretty="KS(n)A" Feature="Shapers.Shapers" PhysicalUnit="None" />  
           <Attribute Name="KeyStone(n)B" Pretty="KS(n)B" Feature="Shapers.Shapers" PhysicalUnit="None" />  
           <Attribute Name="Video" Pretty="Video" Feature="Video.Video" />  
           <Attribute Name="VideoEffect(n)Type" Pretty="Video Effect(n) Type" Feature="Video.Video" />  
           <Attribute Name="VideoEffect(n)Parameter(m)" Pretty="Video Effect(n) Parameter(m)" Feature="Video.Video" />  
           <Attribute Name="VideoCamera(n)" Pretty="Video Camera(n)" Feature="Video.Video" />  
           <Attribute Name="FieldOfView" Pretty="FOV" Feature="Video.Video" PhysicalUnit="Angle" />  
           <Attribute Name="InputSource" Pretty="ISrc" Feature="Video.Video" PhysicalUnit="None" />  
           <Attribute Name="VideoBlendMode" Pretty="BlendMode" Feature="Video.Video" PhysicalUnit="None" />  
           <Attribute Name="VideoSoundVolume(n)" Pretty="Volume(n)" Feature="Video.Video" PhysicalUnit="Percent" />  
       </Attributes>  
   </AttributeDefinitions>

Example for enumeration:

   <Attribute Name="Gobo1" Pretty="G1" ActivationGroup="Gobo1" Feature="Gobo.Gobo" />  
   <Attribute Name="Gobo2" Pretty="G2" ActivationGroup="Gobo2" Feature="Gobo.Gobo" />

Annex C (informative) Name character table

Names are UTF-8 literals. In the first 128 characters only use characters listed below. All characters above 127 are available.

Table C1. UTF-8 table
Unicode code pointCharacterUTF-8 (dec.)Name
U+002032SPACE
U+0022"34QUOTATION MARK
U+0023#35NUMBER SIGN
U+0025%37PERCENT SIGN
U+0027'39APOSTROPHE
U+0028(40LEFT PARENTHESIS
U+0029)41RIGHT PARENTHESIS
U+002A*42ASTERISK
U+002B+43PLUS SIGN
U+002D-45HYPHEN-MINUS
U+002F/47SOLIDUS
U+0030048DIGIT ZERO
U+0031149DIGIT ONE
U+0032250DIGIT TWO
U+0033351DIGIT THREE
U+0034452DIGIT FOUR
U+0035553DIGIT FIVE
U+0036654DIGIT SIX
U+0037755DIGIT SEVEN
U+0038856DIGIT EIGHT
U+0039957DIGIT NINE
U+003A:58COLON
U+003B;59SEMICOLON
U+003C<60LESS-THAN SIGN
U+003D=61EQUALS SIGN
U+003E>62GREATER-THAN SIGN
U+0040@64COMMERCIAL AT
U+0041A65LATIN CAPITAL LETTER A
U+0042B66LATIN CAPITAL LETTER B
U+0043C67LATIN CAPITAL LETTER C
U+0044D68LATIN CAPITAL LETTER D
U+0045E69LATIN CAPITAL LETTER E
U+0046F70LATIN CAPITAL LETTER F
U+0047G71LATIN CAPITAL LETTER G
U+0048H72LATIN CAPITAL LETTER H
U+0049I73LATIN CAPITAL LETTER I
U+004AJ74LATIN CAPITAL LETTER J
U+004BK75LATIN CAPITAL LETTER K
U+004CL76LATIN CAPITAL LETTER L
U+004DM77LATIN CAPITAL LETTER M
U+004EN78LATIN CAPITAL LETTER N
U+004FO79LATIN CAPITAL LETTER O
U+0050P80LATIN CAPITAL LETTER P
U+0051Q81LATIN CAPITAL LETTER Q
U+0052R82LATIN CAPITAL LETTER R
U+0053S83LATIN CAPITAL LETTER S
U+0054T84LATIN CAPITAL LETTER T
U+0055U85LATIN CAPITAL LETTER U
U+0056V86LATIN CAPITAL LETTER V
U+0057W87LATIN CAPITAL LETTER W
U+0058X88LATIN CAPITAL LETTER X
U+0059Y89LATIN CAPITAL LETTER Y
U+005AZ90LATIN CAPITAL LETTER Z
U+005F_95LOW LINE
U+0060`96GRAVE ACCENT
U+0061a97LATIN SMALL LETTER A
U+0062b98LATIN SMALL LETTER B
U+0063c99LATIN SMALL LETTER C
U+0064d100LATIN SMALL LETTER D
U+0065e101LATIN SMALL LETTER E
U+0066f102LATIN SMALL LETTER F
U+0067g103LATIN SMALL LETTER G
U+0068h104LATIN SMALL LETTER H
U+0069i105LATIN SMALL LETTER I
U+006Aj106LATIN SMALL LETTER J
U+006Bk107LATIN SMALL LETTER K
U+006Cl108LATIN SMALL LETTER L
U+006Dm109LATIN SMALL LETTER M
U+006En110LATIN SMALL LETTER N
U+006Fo111LATIN SMALL LETTER O
U+0070p112LATIN SMALL LETTER P
U+0071q113LATIN SMALL LETTER Q
U+0072r114LATIN SMALL LETTER R
U+0073s115LATIN SMALL LETTER S
U+0074t116LATIN SMALL LETTER T
U+0075u117LATIN SMALL LETTER U
U+0076v118LATIN SMALL LETTER V
U+0077w119LATIN SMALL LETTER W
U+0078x120LATIN SMALL LETTER X
U+0079y121LATIN SMALL LETTER Y
U+007Az122LATIN SMALL LETTER Z